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Why is Eberron being pushed so hard?
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<blockquote data-quote="BrooklynKnight" data-source="post: 1700677" data-attributes="member: 4490"><p>This thread is starting to get disenheartening.</p><p> </p><p>Can everyone calm down a tad? Eberron is a fantasy setting. It doesnt have to be beleivable. Everytime we roll a d20 we are playing suspension of disbelief. Its not fair to say you cant do such a thing with the fantasy elements of Eberron. Its a written work of art from the mind of its creator like any other. </p><p> </p><p>I'm starting to get the impression that some people here dislike Eberron not because of its own faults but simply because its from WOTC. They dislike it because WOTC is trying to make money and they feel WOTC is trying to take advantage of them in some way. </p><p> </p><p>I wish you'd all take a minute and relax. If anything WOTC is far better then the dying days of TSR. True, WOTC is a buisness and its overhead HASBRO wants to see money, but there is nothing wrong with building a campaign model that will bring in money. </p><p> </p><p>Be it Marketing or the style of the campaign it doesnt matter. The tone of Eberron is set by Keith and the D&D Design team led by Bill Slavicsek. If you truly have a problem with how the setting is progressing then shoot off an email to <a href="mailto:custserv@wizards.com">custserv@wizards.com</a> and ask it be forwarded to them so they know your opinion.</p><p> </p><p>As for the medieval...</p><p> </p><p>Any setting which features swords and sorcery, is going to be midieval. As far as D&D goes THATS what Midieval is. D&D will always be Swords and Magic, regardless of the setting. If you change that, despite what system you use, its not really D&D anymore. And I honestly belive that. Eberron doesnt change that. The heroes still wield swords, and still use Magic. How they travel and how the commoners live doesnt matter.</p><p> </p><p>What amazes me is all the positive points people have overlooked.</p><p> </p><p>Eberron solves the problem of wizards in their towers churning out magic items. There is no benefit for them to do this, its a drain on resources for too little reward. In Eberron we have Artificers and Magewrights who handle the majority of Magic Item Creation.</p><p> </p><p>In Eberron we dont have 15 people in each city and town that are above 15th level. The ECS lists only 3 NPC's of near epic level in the entire setting. The Druid Tree (The Gatekeeper?), The Leader of the Silver Flame (who's only 18th level with in the confines of her church), and Vol the Half-Dragon Half Elf Lich who's in self imposed exile/hiding. Thats it! The majority of NPC's are actually NPC Classes and under 10th level. Most leaders of cities are no higher then 7th or 8th. If the PC's really wanted to take over a city or two, they could.</p><p> </p><p>Unlike FR of AD&D2e, Eberron doesnt try to pidgeonhole everything from D&D into its pages. While Eberron WAS designed with "CORE" D&D in mind, it doesnt shove every product into it. The way its designed makes it easy for DM's to fit such things into their version of Eberron if they so please, but otherwise its pretty tame and well put together. </p><p> </p><p>Why are people complaining so much about demographics and farming and mining and marketing tactics? Who CARES. Thats not what having fun is about.</p><p> </p><p>Relax, go pickup your PHB and ECS, write up that Warforged Barbarian, Shifter Cleric, Changeling Rogue, Human Dragonmarked Artificer from House Cannith and Aundairish Wizard, and go have fun!</p></blockquote><p></p>
[QUOTE="BrooklynKnight, post: 1700677, member: 4490"] This thread is starting to get disenheartening. Can everyone calm down a tad? Eberron is a fantasy setting. It doesnt have to be beleivable. Everytime we roll a d20 we are playing suspension of disbelief. Its not fair to say you cant do such a thing with the fantasy elements of Eberron. Its a written work of art from the mind of its creator like any other. I'm starting to get the impression that some people here dislike Eberron not because of its own faults but simply because its from WOTC. They dislike it because WOTC is trying to make money and they feel WOTC is trying to take advantage of them in some way. I wish you'd all take a minute and relax. If anything WOTC is far better then the dying days of TSR. True, WOTC is a buisness and its overhead HASBRO wants to see money, but there is nothing wrong with building a campaign model that will bring in money. Be it Marketing or the style of the campaign it doesnt matter. The tone of Eberron is set by Keith and the D&D Design team led by Bill Slavicsek. If you truly have a problem with how the setting is progressing then shoot off an email to [email="custserv@wizards.com"]custserv@wizards.com[/email] and ask it be forwarded to them so they know your opinion. As for the medieval... Any setting which features swords and sorcery, is going to be midieval. As far as D&D goes THATS what Midieval is. D&D will always be Swords and Magic, regardless of the setting. If you change that, despite what system you use, its not really D&D anymore. And I honestly belive that. Eberron doesnt change that. The heroes still wield swords, and still use Magic. How they travel and how the commoners live doesnt matter. What amazes me is all the positive points people have overlooked. Eberron solves the problem of wizards in their towers churning out magic items. There is no benefit for them to do this, its a drain on resources for too little reward. In Eberron we have Artificers and Magewrights who handle the majority of Magic Item Creation. In Eberron we dont have 15 people in each city and town that are above 15th level. The ECS lists only 3 NPC's of near epic level in the entire setting. The Druid Tree (The Gatekeeper?), The Leader of the Silver Flame (who's only 18th level with in the confines of her church), and Vol the Half-Dragon Half Elf Lich who's in self imposed exile/hiding. Thats it! The majority of NPC's are actually NPC Classes and under 10th level. Most leaders of cities are no higher then 7th or 8th. If the PC's really wanted to take over a city or two, they could. Unlike FR of AD&D2e, Eberron doesnt try to pidgeonhole everything from D&D into its pages. While Eberron WAS designed with "CORE" D&D in mind, it doesnt shove every product into it. The way its designed makes it easy for DM's to fit such things into their version of Eberron if they so please, but otherwise its pretty tame and well put together. Why are people complaining so much about demographics and farming and mining and marketing tactics? Who CARES. Thats not what having fun is about. Relax, go pickup your PHB and ECS, write up that Warforged Barbarian, Shifter Cleric, Changeling Rogue, Human Dragonmarked Artificer from House Cannith and Aundairish Wizard, and go have fun! [/QUOTE]
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