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Why is Eberron being pushed so hard?
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<blockquote data-quote="WizarDru" data-source="post: 1702488" data-attributes="member: 151"><p>Sorry, should have been more clear. I meant that most of the authors on your list were a direct inspiration for the original designers of D&D, and elements of their work can be found throughout the game. Many items, monsters and spells come directly from these sources, and much of the feel of the orignal game and 1e were directly taken from said sources. </p><p> </p><p> Greyhawk isn't internally consistent, because it was never built to be that way. It was a junk drawers of 'cool ideas' that Gary, Rob, Ernie and others tossed together while playing. They grabbed Vance's magic system, Moorcock's alignment ideas, Tolkien's races and other elements, and threw them together in a 'stone soup' kind of way, for a fun game. It was never meant to bear the scrutiny of a socio-anthropologist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> My point, mainly, was that you said that you didn't think that TSR had ever done a 'classic fantasy' setting, and yet Greyhawk takes elements from at least a half-dozen such entities. I think it would be more appropriate to say that TSR/WotC has never done a direct translation of a specific 'classic fantasy' world, but they've certainly done what I'd consider classic fantasy. Several times, in fact.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1702488, member: 151"] Sorry, should have been more clear. I meant that most of the authors on your list were a direct inspiration for the original designers of D&D, and elements of their work can be found throughout the game. Many items, monsters and spells come directly from these sources, and much of the feel of the orignal game and 1e were directly taken from said sources. Greyhawk isn't internally consistent, because it was never built to be that way. It was a junk drawers of 'cool ideas' that Gary, Rob, Ernie and others tossed together while playing. They grabbed Vance's magic system, Moorcock's alignment ideas, Tolkien's races and other elements, and threw them together in a 'stone soup' kind of way, for a fun game. It was never meant to bear the scrutiny of a socio-anthropologist. :) My point, mainly, was that you said that you didn't think that TSR had ever done a 'classic fantasy' setting, and yet Greyhawk takes elements from at least a half-dozen such entities. I think it would be more appropriate to say that TSR/WotC has never done a direct translation of a specific 'classic fantasy' world, but they've certainly done what I'd consider classic fantasy. Several times, in fact. [/QUOTE]
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Why is Eberron being pushed so hard?
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