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Why is Eberron being pushed so hard?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 1706640" data-attributes="member: 4720"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It was just a passing thought. Let's see if it holds up to scrutiny...</p><p></p><p></p><p></p><p>As Mouseferatu pointed out, magical darkness (as per the spell) would likely be truly horrifying, as it would be outside Dwarven experience, but mundane darkness or the simple dimming of illumination wouldn't affect a Dwarf at all.</p><p></p><p>btw, 60 ft is at the very edge of actionable distance for anyone but superb athletes. Heck, even with a bow the average person can't consistently affect things 60 ft away. We use different depth cues for things at little more than that distance. 60 ft is a LONG way. Further, you're thinking of it as a limitation because you can often see further than this. Dwarves never do in their mountains. When they are at home in their cities and mines in the mountain, they NEVER see more than 60 ft. This is not going to bother them. It's like you getting upset that you can't consciously smell pheromones. You NEVER HAVE, so you have no frame of reference.</p><p></p><p>Really, the 60 ft thing is very silly. There's just an impenetrable curtain at 60 ft?! If you're explaining it as Infravision, then a tight range limit makes some sense, though you'd be able to see strong heat sources from substantially further away. You wouldn't necessarily be able to identify them, but you'd know SOMETHING was there. (God, Infravision was a pain). Darkvision simply doesn't have any science to fall back on and must be magic. For game balance reasons, their vision just stops at 60 ft. That's idiotic. Does your vision just STOP at a certain point? Of course not. It's sharp to a certain distance and acuity breaks down after that. The curvature of the earth limits your vision more than any properties of light or your eyes. If Darkvision relied upon even pseudo-science, it would do the same thing. </p><p></p><p><strong>Hey physicists!</strong> What's a ubiquitous sub-atomic particle that would be bouncing around like light does, but everywhere, even underground? Preferably something that moves nearly as fast, but has a limited range. (Yes, I know, probably doesn't exist) But, if we could base Darkvision on something like that, we could treat Dwarves as simply being near-sighted and color-blind in the dark. And magical Darkness would be stopping the motion of said particles. Which, unfortunately, really starts to push magic into the science realm, and then how many midi-chlorians your 10th level wizard has gets to be an issue.</p><p></p><p>But that's beside the point. We're supposed to be talking about the marketing of Eberron, after all. And midi-chlorians and the adjudication of Darkvision are pretty far afield, don't you think?</p><p></p><p></p><p>But for Dwarves, the darkness is NOT unknown. To the limit of their vision (however arbitrary that may be) they can see. Their fear of the unknown would be tied to something else entirely. I would guess silence. Let's say you're a Dwarf. You've lived in an echo-ey mountain all your life, constantly filled with the noise of busy, working Dwarves, as well as falling water, etc. Shut all that off with a Silence spell. Probably would drive you buggy. </p><p></p><p>Hey, I think I defended that reasonably well. There might be something to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That might actually be fun. I've got the bio and some of the psych background. No experience writing gaming supplements, though. Heck, I've only ever written 2 adventures. Still, it could be fun. I might even put that on the burner to toy with after I get the paper I'm supposed to be writing right now out the door. I haven't written anything but journal articles in months. This could make for some nice drunken discussion with my colleagues in the psych department. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>EDIT: poor spelling</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 1706640, member: 4720"] Thanks! :) It was just a passing thought. Let's see if it holds up to scrutiny... As Mouseferatu pointed out, magical darkness (as per the spell) would likely be truly horrifying, as it would be outside Dwarven experience, but mundane darkness or the simple dimming of illumination wouldn't affect a Dwarf at all. btw, 60 ft is at the very edge of actionable distance for anyone but superb athletes. Heck, even with a bow the average person can't consistently affect things 60 ft away. We use different depth cues for things at little more than that distance. 60 ft is a LONG way. Further, you're thinking of it as a limitation because you can often see further than this. Dwarves never do in their mountains. When they are at home in their cities and mines in the mountain, they NEVER see more than 60 ft. This is not going to bother them. It's like you getting upset that you can't consciously smell pheromones. You NEVER HAVE, so you have no frame of reference. Really, the 60 ft thing is very silly. There's just an impenetrable curtain at 60 ft?! If you're explaining it as Infravision, then a tight range limit makes some sense, though you'd be able to see strong heat sources from substantially further away. You wouldn't necessarily be able to identify them, but you'd know SOMETHING was there. (God, Infravision was a pain). Darkvision simply doesn't have any science to fall back on and must be magic. For game balance reasons, their vision just stops at 60 ft. That's idiotic. Does your vision just STOP at a certain point? Of course not. It's sharp to a certain distance and acuity breaks down after that. The curvature of the earth limits your vision more than any properties of light or your eyes. If Darkvision relied upon even pseudo-science, it would do the same thing. [b]Hey physicists![/b] What's a ubiquitous sub-atomic particle that would be bouncing around like light does, but everywhere, even underground? Preferably something that moves nearly as fast, but has a limited range. (Yes, I know, probably doesn't exist) But, if we could base Darkvision on something like that, we could treat Dwarves as simply being near-sighted and color-blind in the dark. And magical Darkness would be stopping the motion of said particles. Which, unfortunately, really starts to push magic into the science realm, and then how many midi-chlorians your 10th level wizard has gets to be an issue. But that's beside the point. We're supposed to be talking about the marketing of Eberron, after all. And midi-chlorians and the adjudication of Darkvision are pretty far afield, don't you think? But for Dwarves, the darkness is NOT unknown. To the limit of their vision (however arbitrary that may be) they can see. Their fear of the unknown would be tied to something else entirely. I would guess silence. Let's say you're a Dwarf. You've lived in an echo-ey mountain all your life, constantly filled with the noise of busy, working Dwarves, as well as falling water, etc. Shut all that off with a Silence spell. Probably would drive you buggy. Hey, I think I defended that reasonably well. There might be something to it :) That might actually be fun. I've got the bio and some of the psych background. No experience writing gaming supplements, though. Heck, I've only ever written 2 adventures. Still, it could be fun. I might even put that on the burner to toy with after I get the paper I'm supposed to be writing right now out the door. I haven't written anything but journal articles in months. This could make for some nice drunken discussion with my colleagues in the psych department. :D EDIT: poor spelling [/QUOTE]
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