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Why is everyone so down on Charm Person?
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<blockquote data-quote="Treebore" data-source="post: 4464485" data-attributes="member: 10177"><p>Well, the spell description obviously implies the target is still able to disagree, if they make their check instead of you. You can disagree if you want, its the right of being a DM, but you may want to consider that this spell does not turn the targets mind into a puppet on strings, it just makes them view the caster in the most favorable light possible. It is far from total control.</p><p></p><p>Don't let the mechanics (the dice rolls) hide that fact. They get the rolls because they can still disagree. You can use the dice roll mechanic, or ignore it because you wrote up the NPC and know enough of their goals and beliefs to say they would not do such actions, without a dice roll.</p><p></p><p>So if you want to make a first level spell defacto as powerful as a dominate spell, its the individual DM's perogative to do so. However I look at it as strongly influencing, not irresistably forcing the target. Which keeps me from having the issues the previous posters have mentioned.</p><p></p><p>I also take the time to decide on major, or important, NPC's religion, basic beliefs, alignment, etc... just in case they are charmed. IF nothing else I can give a bonus to any save that goes against what I determined their personality, belief's, morals, goals, etc... to be. Its my job as DM to do so when justified, and it keeps Charm Person a first level spell in effect as well as in how its labeled.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4464485, member: 10177"] Well, the spell description obviously implies the target is still able to disagree, if they make their check instead of you. You can disagree if you want, its the right of being a DM, but you may want to consider that this spell does not turn the targets mind into a puppet on strings, it just makes them view the caster in the most favorable light possible. It is far from total control. Don't let the mechanics (the dice rolls) hide that fact. They get the rolls because they can still disagree. You can use the dice roll mechanic, or ignore it because you wrote up the NPC and know enough of their goals and beliefs to say they would not do such actions, without a dice roll. So if you want to make a first level spell defacto as powerful as a dominate spell, its the individual DM's perogative to do so. However I look at it as strongly influencing, not irresistably forcing the target. Which keeps me from having the issues the previous posters have mentioned. I also take the time to decide on major, or important, NPC's religion, basic beliefs, alignment, etc... just in case they are charmed. IF nothing else I can give a bonus to any save that goes against what I determined their personality, belief's, morals, goals, etc... to be. Its my job as DM to do so when justified, and it keeps Charm Person a first level spell in effect as well as in how its labeled. [/QUOTE]
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Why is everyone so down on Charm Person?
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