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General Tabletop Discussion
*Dungeons & Dragons
Why is everything twice as big?
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<blockquote data-quote="DEFCON 1" data-source="post: 7544221" data-attributes="member: 7006"><p>During the playtest I actually recommended that WotC change all their lengths from feet into meters (like they had done with their Star Wars rpgs). That way the size of a grid square and the number of grid squares were the same for ease-of-use.</p><p></p><p>So rather than having 30 feet of movement and having to do the math to divide 30 by 5' squares to get 6 squares of movement on the grid... each square would be 1 meter and your movement speed would be the same in distance and squares-- 6. And a 90' range that you'd have to math out to 18 squares would instead have a range of 18 meters and be 18 squares. Much simpler to deal with. And the fact that corridors that were 2 squares wide on the grid were now only 2 meters wide (or 6.5 feet) rather than 10 feet wide was just an added bonus of more logical proportion.</p><p></p><p>Unfortunately, they did not take my advice.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7544221, member: 7006"] During the playtest I actually recommended that WotC change all their lengths from feet into meters (like they had done with their Star Wars rpgs). That way the size of a grid square and the number of grid squares were the same for ease-of-use. So rather than having 30 feet of movement and having to do the math to divide 30 by 5' squares to get 6 squares of movement on the grid... each square would be 1 meter and your movement speed would be the same in distance and squares-- 6. And a 90' range that you'd have to math out to 18 squares would instead have a range of 18 meters and be 18 squares. Much simpler to deal with. And the fact that corridors that were 2 squares wide on the grid were now only 2 meters wide (or 6.5 feet) rather than 10 feet wide was just an added bonus of more logical proportion. Unfortunately, they did not take my advice. [/QUOTE]
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Why is everything twice as big?
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