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Why is fantasy the dominant RPG genre?
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<blockquote data-quote="d4" data-source="post: 1370437" data-attributes="member: 12699"><p>i think you guys just aren't trying hard enough! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>i've GMed a lot more modern, sci fi, and supers campaigns than fantasy over the years. so perhaps that gives me a different perspective than the rest of you.</p><p></p><p>but i find these genres <em>much</em> easier to work with than fantasy.</p><p></p><p></p><p>i do think some genres fit role-playing better than others. however, at least for my style of role-playing, i'd say that comic book superheroes are the closest match! the players get to be powerful heroes with amazing abilities (that can be pretty much anything they can possibly imagine) and get to save the world! supers is pretty much the only genre where literally anything goes -- archmages, alien cyborgs, gamma-radiated mutants, immortal gunslingers, gods and mythological monsters, hard-nosed detectives, mystic martial artists, whatever you want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>i find modern-day games much easier to run than fantasy. it's the world right outside your door! you already know tons of stuff about it! if you're having a hard time coming up with plot ideas, read through a newspaper. there's interesting, weird, cool things happening <em>all the time.</em></p><p></p><p>and with your last sentence, i can't believe you are saying you know how fantasy worlds work better than the one you live in every day??</p><p></p><p></p><p>in order for fantasy to be easy, the player has to do his research. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>try teaching D&D to someone who's never seen LOTR, never read a fantasy novel, basically has no conception of the fantasy genre. you have to explain the difference between elves and dwarves, what a paladin is, why divine and arcane magic are separated, what an elemental is, etc. if you're already steeped in the fantasy genre, this will all be second-nature and thus easy. it isn't easy for everyone.</p><p></p><p>on the other hand, how much explaining do you need to do for a modern-day campaign? it's the world outside your door. your players already know about it. it's <em>much</em> easier to bring in newbies than with fantasy.</p><p></p><p></p><p>if that's all you see in Star Wars, then it's no wonder you're getting writer's block so soon! but Star Wars <em>can</em> be a lot more than that... strange new Force traditions, politics on a galactic scale, strange creatures with weird abilities, a whole new planet every session (sometimes more than one per session!)... there's so much potential you're overlooking!</p><p></p><p>similarly, i could characterize a D&D campaign as melees, some spells thrown around, and grabbing the monsters' loot. sounds like a yawner if you describe it that way... my point is there can be just as much variety and excitement in other genres as in fantasy.</p></blockquote><p></p>
[QUOTE="d4, post: 1370437, member: 12699"] i think you guys just aren't trying hard enough! ;) i've GMed a lot more modern, sci fi, and supers campaigns than fantasy over the years. so perhaps that gives me a different perspective than the rest of you. but i find these genres [i]much[/i] easier to work with than fantasy. i do think some genres fit role-playing better than others. however, at least for my style of role-playing, i'd say that comic book superheroes are the closest match! the players get to be powerful heroes with amazing abilities (that can be pretty much anything they can possibly imagine) and get to save the world! supers is pretty much the only genre where literally anything goes -- archmages, alien cyborgs, gamma-radiated mutants, immortal gunslingers, gods and mythological monsters, hard-nosed detectives, mystic martial artists, whatever you want. :) i find modern-day games much easier to run than fantasy. it's the world right outside your door! you already know tons of stuff about it! if you're having a hard time coming up with plot ideas, read through a newspaper. there's interesting, weird, cool things happening [i]all the time.[/i] and with your last sentence, i can't believe you are saying you know how fantasy worlds work better than the one you live in every day?? in order for fantasy to be easy, the player has to do his research. ;) try teaching D&D to someone who's never seen LOTR, never read a fantasy novel, basically has no conception of the fantasy genre. you have to explain the difference between elves and dwarves, what a paladin is, why divine and arcane magic are separated, what an elemental is, etc. if you're already steeped in the fantasy genre, this will all be second-nature and thus easy. it isn't easy for everyone. on the other hand, how much explaining do you need to do for a modern-day campaign? it's the world outside your door. your players already know about it. it's [i]much[/i] easier to bring in newbies than with fantasy. if that's all you see in Star Wars, then it's no wonder you're getting writer's block so soon! but Star Wars [i]can[/i] be a lot more than that... strange new Force traditions, politics on a galactic scale, strange creatures with weird abilities, a whole new planet every session (sometimes more than one per session!)... there's so much potential you're overlooking! similarly, i could characterize a D&D campaign as melees, some spells thrown around, and grabbing the monsters' loot. sounds like a yawner if you describe it that way... my point is there can be just as much variety and excitement in other genres as in fantasy. [/QUOTE]
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