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Why is fantasy the dominant RPG genre?
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<blockquote data-quote="Felon" data-source="post: 1372902" data-attributes="member: 8158"><p>Yes, but once a person starts to play D&D, they do have opportunities to hear about other game brands. If there was a more appealing system out there, they'd start pulling it off the shelves.</p><p></p><p>Like I said, D&D just has a solid formula. Another important design concept I only touched on before was that of rewarding success. RPG's may be more advanced than Monopoly, but players still want some basic way to measure how well they're doing, and they want to keep doing better. Most other genres--supers, science fiction, horror--don't offer much in the way of a built-in reward system, outisde of just a sense of personal accomplishment. With D&D, OTOH, a good chunk of the DMG is devoted to giving players nice shiny new toys with go-faster stripes.</p></blockquote><p></p>
[QUOTE="Felon, post: 1372902, member: 8158"] Yes, but once a person starts to play D&D, they do have opportunities to hear about other game brands. If there was a more appealing system out there, they'd start pulling it off the shelves. Like I said, D&D just has a solid formula. Another important design concept I only touched on before was that of rewarding success. RPG's may be more advanced than Monopoly, but players still want some basic way to measure how well they're doing, and they want to keep doing better. Most other genres--supers, science fiction, horror--don't offer much in the way of a built-in reward system, outisde of just a sense of personal accomplishment. With D&D, OTOH, a good chunk of the DMG is devoted to giving players nice shiny new toys with go-faster stripes. [/QUOTE]
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Why is fantasy the dominant RPG genre?
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