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Why is fantasy the dominant RPG genre?
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<blockquote data-quote="Rel" data-source="post: 1373493" data-attributes="member: 99"><p>First and foremost I think this is a very interesting discussion. I won't go and kill it by providing the correct answer to the question at hand (there's little danger of this since I don't know the correct answer and there may not even be one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>I think A reason, though certainly not THE reason and perhaps not even one of the best reasons is similar to what Felon was saying: It's all about the Game.</p><p></p><p>One thing that appeals to me about fantasy is that I have an easier time believing in the character progression than in other genres. I can envision very easily the fledgling wizard's apprentice who knows how to cast Light, Shield and Magic Missile, rising in power to someday become capable of flinging about Meteor Swarms. Same thing with the lowly squire who will someday be wielding a hugely powerful sword and smiting dragons low.</p><p></p><p>I have a more difficult time imagining the same progression for more "realistic" genres like modern and sci-fi. Sure, you can always buy a bigger gun or get a larger spaceship. But you could probably afford a bigger gun fairly soon in your career and spaceship battles are dicey affairs that put the whole party's eggs in one big basket that could suffer explosive decompression at any moment. And really, if my character makes it to 15th level and I'm flying around in a Star Destroyer or the Enterprise, the game has probably taken a turn away from being personal and has become more managerial.</p><p></p><p>The point that I'm sort of getting at here is that, for me, non-fantasy games are tremendous fun. But they tend to lack some of the staying power that fantasy has. I enjoy running "mini-campaigns" for Star Wars or Modern. But my longer campaigns always have been and probably always will be fantasy.</p></blockquote><p></p>
[QUOTE="Rel, post: 1373493, member: 99"] First and foremost I think this is a very interesting discussion. I won't go and kill it by providing the correct answer to the question at hand (there's little danger of this since I don't know the correct answer and there may not even be one ;) ). I think A reason, though certainly not THE reason and perhaps not even one of the best reasons is similar to what Felon was saying: It's all about the Game. One thing that appeals to me about fantasy is that I have an easier time believing in the character progression than in other genres. I can envision very easily the fledgling wizard's apprentice who knows how to cast Light, Shield and Magic Missile, rising in power to someday become capable of flinging about Meteor Swarms. Same thing with the lowly squire who will someday be wielding a hugely powerful sword and smiting dragons low. I have a more difficult time imagining the same progression for more "realistic" genres like modern and sci-fi. Sure, you can always buy a bigger gun or get a larger spaceship. But you could probably afford a bigger gun fairly soon in your career and spaceship battles are dicey affairs that put the whole party's eggs in one big basket that could suffer explosive decompression at any moment. And really, if my character makes it to 15th level and I'm flying around in a Star Destroyer or the Enterprise, the game has probably taken a turn away from being personal and has become more managerial. The point that I'm sort of getting at here is that, for me, non-fantasy games are tremendous fun. But they tend to lack some of the staying power that fantasy has. I enjoy running "mini-campaigns" for Star Wars or Modern. But my longer campaigns always have been and probably always will be fantasy. [/QUOTE]
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