Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why is fantasy the dominant RPG genre?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 1376952" data-attributes="member: 172"><p>This may echo some other sentiments on the first page, but generally, I think that players have less realistic <em>expectations</em> for fantasy (the corollary of which is that it is easier for the GM to run things, which was mentioned on the first page.) With fantasy, if the DM does something off the wall, it's accepted, because it's almost an expected element. Contrast this with modern and SF, in which plot elements often require a bit more beleivable justification. For some players this isn't true, but others of us... well, didn't quite buy the last two James Bond flicks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>That said, I don't think it is so easy to dispense with the role of D&D's primacy. It played a big role in popularizing fantasy. Now true, it wouldn't be anything without LotR. But then, it spawned a host of videogames and immitators that were seminal influences for many would be gamers. This root commonality created an experience that was shared between many fantasy enthusiasts.</p><p></p><p></p><p>Finally, I think that it's root design has an enduring appeal and ease of use. Many games exist that suit particular tastes better, but D&D has elements that are simple to play, simple to use, and appeal to basic desires of many people who call themselves gamers. To wit:</p><ul> <li data-xf-list-type="ul">Strong, simple core group activity model - many RPGs these days leave you wondering just who the PCs are, why they should have anything to do with each other, and what they are expected to do. With D&D, usually these elements are straightforward and well supported by the metasetting assumptions: the PCs are a group of adventurers with complementing skills, who gather to grapple with threats, gain fame & forture. I think that a lot of games miss this element of the game, and leave the GM wondering what to do or needing to conjure up their own basic premise.</li> <li data-xf-list-type="ul">Simple magic - no complicated theories about why magic works the way it does. It's simple "pick x from list A, y from list B" lets players who don't think about this everyday get into the game and experience a visceral feeling of possession and power without delving into esoterica and accounting.</li> <li data-xf-list-type="ul">Levels - many popular videogames exploit the phenomenon of "just one more quest" (planet, city conquered, whatever) to give the players momentum. D&D's level mechanic was the first to deliver this short term abstract goal oriented mechanic and continues to do so in a day and age when many self-proclaimed "better" RPGs decry such mechanics.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1376952, member: 172"] This may echo some other sentiments on the first page, but generally, I think that players have less realistic [i]expectations[/i] for fantasy (the corollary of which is that it is easier for the GM to run things, which was mentioned on the first page.) With fantasy, if the DM does something off the wall, it's accepted, because it's almost an expected element. Contrast this with modern and SF, in which plot elements often require a bit more beleivable justification. For some players this isn't true, but others of us... well, didn't quite buy the last two James Bond flicks. ;) That said, I don't think it is so easy to dispense with the role of D&D's primacy. It played a big role in popularizing fantasy. Now true, it wouldn't be anything without LotR. But then, it spawned a host of videogames and immitators that were seminal influences for many would be gamers. This root commonality created an experience that was shared between many fantasy enthusiasts. Finally, I think that it's root design has an enduring appeal and ease of use. Many games exist that suit particular tastes better, but D&D has elements that are simple to play, simple to use, and appeal to basic desires of many people who call themselves gamers. To wit: [list] [*]Strong, simple core group activity model - many RPGs these days leave you wondering just who the PCs are, why they should have anything to do with each other, and what they are expected to do. With D&D, usually these elements are straightforward and well supported by the metasetting assumptions: the PCs are a group of adventurers with complementing skills, who gather to grapple with threats, gain fame & forture. I think that a lot of games miss this element of the game, and leave the GM wondering what to do or needing to conjure up their own basic premise. [*]Simple magic - no complicated theories about why magic works the way it does. It's simple "pick x from list A, y from list B" lets players who don't think about this everyday get into the game and experience a visceral feeling of possession and power without delving into esoterica and accounting. [*]Levels - many popular videogames exploit the phenomenon of "just one more quest" (planet, city conquered, whatever) to give the players momentum. D&D's level mechanic was the first to deliver this short term abstract goal oriented mechanic and continues to do so in a day and age when many self-proclaimed "better" RPGs decry such mechanics. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is fantasy the dominant RPG genre?
Top