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Why is flight considered a game breaker?
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<blockquote data-quote="Leatherhead" data-source="post: 5188028" data-attributes="member: 53176"><p>I often hear of game breaking abilities being used in games. Stuff like open ended abilities, vague interpretations and clarifications, or even bizarre combination's of rules that create monstrosities. But there is one ability that leaves me scratching my head whenever I hear it being sited as a game breaker. That ability is flying. </p><p></p><p>I cannot fathom how people have difficulties with flying, unless for some reason the GM only uses ground-bound melee-only brutes with the mental capacity of an angry chihuahua in wide open featureless planes. It's not like you can't have encounters, puzzles, traps, and even entire "dungeons" in the sky. Or just have them indoors or under a canopy with a limited ceiling height. Heck, even a few bows or a good old fashioned rock can help get things going in the right direction.</p><p></p><p>Is it adapting the metagame that leaves people in a fluster? Are people put off over climbing and jumping skills not being good enough? Are the rules too much of a headache to keep track of? Is getting from point A to point B without having to get tangled up in the bushes some sort of deal breaker? Really, why is flying a problem?</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 5188028, member: 53176"] I often hear of game breaking abilities being used in games. Stuff like open ended abilities, vague interpretations and clarifications, or even bizarre combination's of rules that create monstrosities. But there is one ability that leaves me scratching my head whenever I hear it being sited as a game breaker. That ability is flying. I cannot fathom how people have difficulties with flying, unless for some reason the GM only uses ground-bound melee-only brutes with the mental capacity of an angry chihuahua in wide open featureless planes. It's not like you can't have encounters, puzzles, traps, and even entire "dungeons" in the sky. Or just have them indoors or under a canopy with a limited ceiling height. Heck, even a few bows or a good old fashioned rock can help get things going in the right direction. Is it adapting the metagame that leaves people in a fluster? Are people put off over climbing and jumping skills not being good enough? Are the rules too much of a headache to keep track of? Is getting from point A to point B without having to get tangled up in the bushes some sort of deal breaker? Really, why is flying a problem? [/QUOTE]
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Why is flight considered a game breaker?
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