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Why is flight considered a game breaker?
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<blockquote data-quote="Dausuul" data-source="post: 5188055" data-attributes="member: 58197"><p>As others have pointed out, flying makes it possible to circumvent many traditional foes - pretty much any unintelligent monster that doesn't have some kind of built-in ranged attack. It also makes it possible to ignore a lot of traps and challenges.</p><p></p><p>The 3E tarrasque was a joke because you could just hover overhead and bombard it. It took some work to come up with attacks that could overcome its regeneration and massive resistances, and you had to scrape up a <em>wish</em> spell from somewhere if you wanted it to stay dead, but it couldn't actually threaten PCs at a comparable level.</p><p></p><p>In 4E, they gave it a special power that pulls flying enemies out of the air. That power doesn't fit very well with the traditional "giant uber-brute" conception of the tarrasque, but it had to have <em>something</em> like that if it was to pose any kind of a challenge to late-game PCs. IMO, any time you find yourself giving monsters special abilities solely to enable them to deal with Tactic X, you should be taking a hard look at Tactic X.</p><p></p><p>Yes, you <em>can</em> build adventures that allow for flying PCs. You can build adventures that allow for anything.</p><p></p><p>Say one PC has an at-will attack that targets Will with a +10 bonus on the attack roll and does 500 points of radiant damage a hit. Broken, you say? Why would that be a problem? Unless the DM is using a lot of monsters that don't have Will defense 10 points above their other defenses, or that lack resist radiant 495, I don't see why this ability would cause issues.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5188055, member: 58197"] As others have pointed out, flying makes it possible to circumvent many traditional foes - pretty much any unintelligent monster that doesn't have some kind of built-in ranged attack. It also makes it possible to ignore a lot of traps and challenges. The 3E tarrasque was a joke because you could just hover overhead and bombard it. It took some work to come up with attacks that could overcome its regeneration and massive resistances, and you had to scrape up a [i]wish[/i] spell from somewhere if you wanted it to stay dead, but it couldn't actually threaten PCs at a comparable level. In 4E, they gave it a special power that pulls flying enemies out of the air. That power doesn't fit very well with the traditional "giant uber-brute" conception of the tarrasque, but it had to have [i]something[/i] like that if it was to pose any kind of a challenge to late-game PCs. IMO, any time you find yourself giving monsters special abilities solely to enable them to deal with Tactic X, you should be taking a hard look at Tactic X. Yes, you [i]can[/i] build adventures that allow for flying PCs. You can build adventures that allow for anything. Say one PC has an at-will attack that targets Will with a +10 bonus on the attack roll and does 500 points of radiant damage a hit. Broken, you say? Why would that be a problem? Unless the DM is using a lot of monsters that don't have Will defense 10 points above their other defenses, or that lack resist radiant 495, I don't see why this ability would cause issues. [/QUOTE]
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