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Why is flight considered a game breaker?
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<blockquote data-quote="korjik" data-source="post: 5188269" data-attributes="member: 56755"><p>Rule 1: The PCs are not the smartest/most powerful creatures in the game world until they max their levels.</p><p> </p><p>Rule 2: Anything the PCs have thought of an NPC has thought of.</p><p> </p><p>Rule 3: Dragons have really good senses, and consider PC in the air to be lunch.</p><p> </p><p>Results from these rules: 1) If players fly alot, then even relatively stupid monsters will take into account flying creatures. Dosent mean that all will, just that even gobbos will eventually start carrying around bows.</p><p> </p><p>2) When fighting smart monsters, your flying wizard just got backstabbed by my invisible flying assassin, or jumped by a half dozen orc wyvern riders, or chompped by a really big dragon.</p><p> </p><p>3) If you fly around alot before you can fight a really big dragon, you really dont want the really big dragon to know that you have enough magic to fly around alot.</p><p> </p><p>flying being a problem is bad DMing only. If your players always just fly across the chasm, they dont want to deal with the chasm, so dont put them in your adventures. If the monsters dont have a way to retaliate, give them one, stop being a slave to what is in the books and realize that the purpose of the DM is to run the game, not be a second rate computer. The base game rules dont need to put restrictions in, the DM does.</p></blockquote><p></p>
[QUOTE="korjik, post: 5188269, member: 56755"] Rule 1: The PCs are not the smartest/most powerful creatures in the game world until they max their levels. Rule 2: Anything the PCs have thought of an NPC has thought of. Rule 3: Dragons have really good senses, and consider PC in the air to be lunch. Results from these rules: 1) If players fly alot, then even relatively stupid monsters will take into account flying creatures. Dosent mean that all will, just that even gobbos will eventually start carrying around bows. 2) When fighting smart monsters, your flying wizard just got backstabbed by my invisible flying assassin, or jumped by a half dozen orc wyvern riders, or chompped by a really big dragon. 3) If you fly around alot before you can fight a really big dragon, you really dont want the really big dragon to know that you have enough magic to fly around alot. flying being a problem is bad DMing only. If your players always just fly across the chasm, they dont want to deal with the chasm, so dont put them in your adventures. If the monsters dont have a way to retaliate, give them one, stop being a slave to what is in the books and realize that the purpose of the DM is to run the game, not be a second rate computer. The base game rules dont need to put restrictions in, the DM does. [/QUOTE]
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Why is flight considered a game breaker?
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