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Why is flight considered a game breaker?
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<blockquote data-quote="samursus" data-source="post: 5188344" data-attributes="member: 64280"><p>In regards to flight as a unavoidable trope in a universe where there are dragons and almost anything can be done with magic, I would posit that flight is one example of something that can easily be determined as <em>a concept that is just inherently against the "laws of nature" and therefore takes tremendous effort </em>. Like gravity. </p><p></p><p>For example, in the Wheel of Time universe, mountains can be created, the world sundered by the One power, yet one cannot use the power to fly. Even lifting another person takes an exponential effort.</p><p></p><p>I think the way 4e has handled flight makes perfect sense to me (and the way they reined in <strong>wish</strong> and <strong>miracle</strong> as well). Flying is probably the greatest fantastical desire mankind has ever had (along with the 3 wishes trope) and it doesn't seem unreasonable to make such abilities the result of tremendous personal power (read Epic tier).</p><p></p><p>By all means, if you want a flight-based campaign, its easy enough give anyone and every one flight, and base all encounters on that. But as the default, give me the dream of flight over the reality.</p></blockquote><p></p>
[QUOTE="samursus, post: 5188344, member: 64280"] In regards to flight as a unavoidable trope in a universe where there are dragons and almost anything can be done with magic, I would posit that flight is one example of something that can easily be determined as [I]a concept that is just inherently against the "laws of nature" and therefore takes tremendous effort [/I]. Like gravity. For example, in the Wheel of Time universe, mountains can be created, the world sundered by the One power, yet one cannot use the power to fly. Even lifting another person takes an exponential effort. I think the way 4e has handled flight makes perfect sense to me (and the way they reined in [B]wish[/B] and [B]miracle[/B] as well). Flying is probably the greatest fantastical desire mankind has ever had (along with the 3 wishes trope) and it doesn't seem unreasonable to make such abilities the result of tremendous personal power (read Epic tier). By all means, if you want a flight-based campaign, its easy enough give anyone and every one flight, and base all encounters on that. But as the default, give me the dream of flight over the reality. [/QUOTE]
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Why is flight considered a game breaker?
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