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Why is flight considered a game breaker?
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<blockquote data-quote="Aeolius" data-source="post: 5188476" data-attributes="member: 2072"><p>People fail to remember that one need not resort to magic or flight, to explore a three-dimensional realm. One need only dive underwater. Granted, when I was dreaming of undersea adventures, I knew that the world of liquid space was one of freely explored three-dimensional travel. </p><p></p><p><img src="http://static.howstuffworks.com/gif/bioluminescence-ocean-a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> Envision a realm where shallow-dwelling aquatic races freely interact with the surface. Many have deified the waves as Synsaal, the Barrier Between Worlds. Those who freely swim in the sun-lit waters seldom encounter those who dwell in the chill and pressure of the deep abyss below. In essence you have three worlds; the shallows, the open ocean, and the depths, each with it’s own ecosystem that may or may not interact with its neighbors. Going a step further, there are regions inhospitable to others; hydrothermal vents (black smokers), undersea lakes (cold seeps) and the like where specialized species might dwell. </p><p></p><p> Granted, just as magics allow drylanders to fly, there are ways that one born to the shallows may endure the pressures of the deep.</p><p></p><p> Yes, it takes a different mindset, to be part of an adventure where foes can approach from above and below. Dungeons take a bit of retooling as well. While characters can swim over a pit trap, let’s see how they handle a swarm of jellyfish clogging a passageway or a tunnel lined with stinging anemones.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5188476, member: 2072"] People fail to remember that one need not resort to magic or flight, to explore a three-dimensional realm. One need only dive underwater. Granted, when I was dreaming of undersea adventures, I knew that the world of liquid space was one of freely explored three-dimensional travel. [IMG]http://static.howstuffworks.com/gif/bioluminescence-ocean-a.gif[/IMG] Envision a realm where shallow-dwelling aquatic races freely interact with the surface. Many have deified the waves as Synsaal, the Barrier Between Worlds. Those who freely swim in the sun-lit waters seldom encounter those who dwell in the chill and pressure of the deep abyss below. In essence you have three worlds; the shallows, the open ocean, and the depths, each with it’s own ecosystem that may or may not interact with its neighbors. Going a step further, there are regions inhospitable to others; hydrothermal vents (black smokers), undersea lakes (cold seeps) and the like where specialized species might dwell. Granted, just as magics allow drylanders to fly, there are ways that one born to the shallows may endure the pressures of the deep. Yes, it takes a different mindset, to be part of an adventure where foes can approach from above and below. Dungeons take a bit of retooling as well. While characters can swim over a pit trap, let’s see how they handle a swarm of jellyfish clogging a passageway or a tunnel lined with stinging anemones. [/QUOTE]
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Why is flight considered a game breaker?
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