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Why is flight considered a game breaker?
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<blockquote data-quote="DrunkonDuty" data-source="post: 5188763" data-attributes="member: 54364"><p>Well I don't much like the high end DnD characters as super heroes sort of game. Like it gritty and prefer to run a game in the sword'n'sorcery style. And that would mean no fly spells. Not even a friendly pegasus to ride.</p><p> </p><p><em>But</em> if I'm going to break out of my usual game rut and go all High Fantasy, I'm going to go High Fantasy. Players want to feel all free and flying? Great. I'lll do what I can to accomodate. Characters can all fly and use it for overland travel and combat encounters? OK, fine. If there are encounters while travelling then by definition they won't be with ground pounders, they'll be something flying characters will interact with. Either voluntarily such as a scene on the ground that attracts their attention or involuntarily such as a pack of wyvern riding orcs coming out of the sun.*</p><p> </p><p>Someone above mentioned no chasm encounters (that's chasm, not chasme.) Well, they won't be of the same sort, no. But if you put the mcguffin at the bottom of the cavern then the heroes have got to fly down into it the narrow chasm. Then you've got giant spider webs or goblins on hang gliders with petrol bombs or kamikaze zombies or, or... You get the picture. It can be made challenging. Those things that become routine (like crossing rivers) can simply be glossed over. We already gloss over the things that are routine and dull for us. And don't forget there <em>is</em> terrain in the air. Updrafts, down drafts, wind, rain, fog/cloud, mountains in fog/cloud. Dragons count as terrain if they're large enough. Floating castles/sky islands. The lot.</p><p> </p><p>And sometimes I'd even throw in an encounter where the flying heroes completely wail on the poor old ground pounders. And how about a scene/episode in which the heroes find themselves talking to a bunch of ground pounders and find out what it's like down on the ground during an air raid? Even throw in an air raid while they're there.</p><p> </p><p>I do agree with those who've said they don't like the idea of playing a supers game dressed up as fantasy. I'd not allow fly spells that give perfect manoeuverability. In fact I'd try to discourage fly spells in favour of flying mounts. I'd do away with that utter bollux feat 'wing over,' I mean what a cop out. No hovering gun platforms thank you. Well, not many. And none pretending to dragons.</p><p> </p><p>For inspiration look to old war movies like the Battle of Britain. Or Star Wars. Plenty of dog fights there. There's even a well known scene about flying through a chasm.</p><p> </p><p>Of course all this does require a lot more work on the part of the GM. And I do understand that not everyone has the time to do their own adventures or make major modifications to bought ones. And I can see that in these cases something like flying heroes would be a major pain. Most published adventures are not written with flying PCs in mind. In which case, nerf that damn flying. Well, perhaps chat with players and make sure everyone is happy with the sort of game you're playing. Then nerf that damn flying.</p><p> </p><p>cheers all.</p><p> </p><p>*BTW: do you know why you put orcs on the backs of wyverns and goblins on wargs? A distraction from the mount.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5188763, member: 54364"] Well I don't much like the high end DnD characters as super heroes sort of game. Like it gritty and prefer to run a game in the sword'n'sorcery style. And that would mean no fly spells. Not even a friendly pegasus to ride. [I]But[/I] if I'm going to break out of my usual game rut and go all High Fantasy, I'm going to go High Fantasy. Players want to feel all free and flying? Great. I'lll do what I can to accomodate. Characters can all fly and use it for overland travel and combat encounters? OK, fine. If there are encounters while travelling then by definition they won't be with ground pounders, they'll be something flying characters will interact with. Either voluntarily such as a scene on the ground that attracts their attention or involuntarily such as a pack of wyvern riding orcs coming out of the sun.* Someone above mentioned no chasm encounters (that's chasm, not chasme.) Well, they won't be of the same sort, no. But if you put the mcguffin at the bottom of the cavern then the heroes have got to fly down into it the narrow chasm. Then you've got giant spider webs or goblins on hang gliders with petrol bombs or kamikaze zombies or, or... You get the picture. It can be made challenging. Those things that become routine (like crossing rivers) can simply be glossed over. We already gloss over the things that are routine and dull for us. And don't forget there [I]is[/I] terrain in the air. Updrafts, down drafts, wind, rain, fog/cloud, mountains in fog/cloud. Dragons count as terrain if they're large enough. Floating castles/sky islands. The lot. And sometimes I'd even throw in an encounter where the flying heroes completely wail on the poor old ground pounders. And how about a scene/episode in which the heroes find themselves talking to a bunch of ground pounders and find out what it's like down on the ground during an air raid? Even throw in an air raid while they're there. I do agree with those who've said they don't like the idea of playing a supers game dressed up as fantasy. I'd not allow fly spells that give perfect manoeuverability. In fact I'd try to discourage fly spells in favour of flying mounts. I'd do away with that utter bollux feat 'wing over,' I mean what a cop out. No hovering gun platforms thank you. Well, not many. And none pretending to dragons. For inspiration look to old war movies like the Battle of Britain. Or Star Wars. Plenty of dog fights there. There's even a well known scene about flying through a chasm. Of course all this does require a lot more work on the part of the GM. And I do understand that not everyone has the time to do their own adventures or make major modifications to bought ones. And I can see that in these cases something like flying heroes would be a major pain. Most published adventures are not written with flying PCs in mind. In which case, nerf that damn flying. Well, perhaps chat with players and make sure everyone is happy with the sort of game you're playing. Then nerf that damn flying. cheers all. *BTW: do you know why you put orcs on the backs of wyverns and goblins on wargs? A distraction from the mount. [/QUOTE]
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