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Why is flight considered a game breaker?
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<blockquote data-quote="I'm A Banana" data-source="post: 5189182" data-attributes="member: 2067"><p>Well, FFZ does it, but it goes very abstract and gamist with it, which doesn't mesh well especially with 4e's grid combat, but can be useful on its own. </p><p></p><p>Essentially, it boils down to: "If your enemies cannot attack you, this isn't a combat." </p><p></p><p>It could be other things. It could turn into a sort of attack-roll based skill challenge at that point, with the big beast looking for cover and the players trying to snipe it down before it reaches cover. If they fail, the best survives. If they succeed, they manage to kill it. It could just end like the character ran away from combat. </p><p></p><p>In FFZ, because of the abstraction, you can melee attack at basically any range (you are assumed to move, jump, leap, trap, or otherwise find an opening, but we don't have to specify it), so if you're out of range, you're out of range for all attacks, and they're out of your range, too. </p><p></p><p>You could take the "if your enemies can't attack you, this isn't a combat" thing by itself, though it might be harder to justify in a more simulationist combat.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5189182, member: 2067"] Well, FFZ does it, but it goes very abstract and gamist with it, which doesn't mesh well especially with 4e's grid combat, but can be useful on its own. Essentially, it boils down to: "If your enemies cannot attack you, this isn't a combat." It could be other things. It could turn into a sort of attack-roll based skill challenge at that point, with the big beast looking for cover and the players trying to snipe it down before it reaches cover. If they fail, the best survives. If they succeed, they manage to kill it. It could just end like the character ran away from combat. In FFZ, because of the abstraction, you can melee attack at basically any range (you are assumed to move, jump, leap, trap, or otherwise find an opening, but we don't have to specify it), so if you're out of range, you're out of range for all attacks, and they're out of your range, too. You could take the "if your enemies can't attack you, this isn't a combat" thing by itself, though it might be harder to justify in a more simulationist combat. [/QUOTE]
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Why is flight considered a game breaker?
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