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Why is flight considered a game breaker?
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<blockquote data-quote="Celebrim" data-source="post: 5189862" data-attributes="member: 4937"><p>They are interesting rules. If I might make a suggestion, in my game I also have the teleports are limited to 1 mile per caster level rule (though not the other interesting stuff that I have to think about). But, I also have 'Ley Lines', and when travelling along a Ley Line, you can travel from node to node at a range of up to 100 miles per caster level. </p><p></p><p>In my game, the locations of these nodes, and even to a certain extent the existance of the ley line network, is a closely gaurded secret of the highest level mages. They fear, given the general antipathy to magic users, that should the ley lines become widely known that steps will be take to make travel on the lines difficult or impossible. Of course, if you want to go with a more high magic Eberron style feel, you could go the opposite direction and make major cities built around ley lines and teleport circle networks.</p><p></p><p>What this lets me do is 'best of both worlds', so to speak. Teleport can be used as an emergency button to get out of a bad situation, but it can also be used as a mode of long range travel where I can a somewhat selective control over where you can go. It also adds IMO to the depth of the magicalness of the world to have all this arcane lore hidden underneath the surface.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5189862, member: 4937"] They are interesting rules. If I might make a suggestion, in my game I also have the teleports are limited to 1 mile per caster level rule (though not the other interesting stuff that I have to think about). But, I also have 'Ley Lines', and when travelling along a Ley Line, you can travel from node to node at a range of up to 100 miles per caster level. In my game, the locations of these nodes, and even to a certain extent the existance of the ley line network, is a closely gaurded secret of the highest level mages. They fear, given the general antipathy to magic users, that should the ley lines become widely known that steps will be take to make travel on the lines difficult or impossible. Of course, if you want to go with a more high magic Eberron style feel, you could go the opposite direction and make major cities built around ley lines and teleport circle networks. What this lets me do is 'best of both worlds', so to speak. Teleport can be used as an emergency button to get out of a bad situation, but it can also be used as a mode of long range travel where I can a somewhat selective control over where you can go. It also adds IMO to the depth of the magicalness of the world to have all this arcane lore hidden underneath the surface. [/QUOTE]
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