Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is flight considered a game breaker?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5190498" data-attributes="member: 35909"><p>There's a difference between kryptonite and "able to pose a challenge." When a DM includes archers in the enemy ranks ot shoot up the wizard who's typically in the back trying to stay safe, the archers are not the wizard's "kryptonite," unless you use that term very loosely. A wizard's kryptonite would be a grapple monkey with an AMF emanating from himself. Something that utterly shuts the wizard down and makes him basically powerless.</p><p></p><p>A game with a flying party can be fun if the DM is willing to run it. 3D combat can be complicated to figure out, but once you get the hang of it, could make fights much more dynamic, especially if you limited access to good and perfect flight (so that creatures can't just securely hover in one spot) or had rough weather conditions lower effective maneuverability.</p><p></p><p>And not every enemy has to fly, and not every area has to have environmental hazards/dangers/annoyances. IMO, a simple group of skilled foot archers could probably be big trouble for a flying party. More access to cover and ability to hide and ambush. If they're using crossbows (light, with Rapid Reload) they can drop prone for a basically free +4 AC. If the PCs can't hover, they'd just be plainly outmatched in such a shoot-out, unable to full attack while the ground-based foes can. If they can hover, the enemies can still amass the benefits I outlined above. And certain spells and abilities to stun, daze, etc... someone could potentially cause a flying PC to drop to the earth rather painfully.</p><p></p><p>Similarly, as long as they have ranged attacks, burrowing creatures remain a nuissance, since they can dive underground to recover and wait if things go south. And again, any classic dungeon type environment with small corridors and tight corners (and since it's a flying party, complete flooring is less of a necessity, and there might be more fun potential for exploration or fight scenarios) will limit how safe they are and how far away they can put themselves from nonflying enemies.</p><p></p><p>There's plenty of potential for a "flyer" game with the game system. Really, especially by high levels, the PCs are practically demigods anyway, fighting appropriately dangerous monstrosities. I still don't see why flying is such a stretch.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5190498, member: 35909"] There's a difference between kryptonite and "able to pose a challenge." When a DM includes archers in the enemy ranks ot shoot up the wizard who's typically in the back trying to stay safe, the archers are not the wizard's "kryptonite," unless you use that term very loosely. A wizard's kryptonite would be a grapple monkey with an AMF emanating from himself. Something that utterly shuts the wizard down and makes him basically powerless. A game with a flying party can be fun if the DM is willing to run it. 3D combat can be complicated to figure out, but once you get the hang of it, could make fights much more dynamic, especially if you limited access to good and perfect flight (so that creatures can't just securely hover in one spot) or had rough weather conditions lower effective maneuverability. And not every enemy has to fly, and not every area has to have environmental hazards/dangers/annoyances. IMO, a simple group of skilled foot archers could probably be big trouble for a flying party. More access to cover and ability to hide and ambush. If they're using crossbows (light, with Rapid Reload) they can drop prone for a basically free +4 AC. If the PCs can't hover, they'd just be plainly outmatched in such a shoot-out, unable to full attack while the ground-based foes can. If they can hover, the enemies can still amass the benefits I outlined above. And certain spells and abilities to stun, daze, etc... someone could potentially cause a flying PC to drop to the earth rather painfully. Similarly, as long as they have ranged attacks, burrowing creatures remain a nuissance, since they can dive underground to recover and wait if things go south. And again, any classic dungeon type environment with small corridors and tight corners (and since it's a flying party, complete flooring is less of a necessity, and there might be more fun potential for exploration or fight scenarios) will limit how safe they are and how far away they can put themselves from nonflying enemies. There's plenty of potential for a "flyer" game with the game system. Really, especially by high levels, the PCs are practically demigods anyway, fighting appropriately dangerous monstrosities. I still don't see why flying is such a stretch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is flight considered a game breaker?
Top