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Why is flight considered a game breaker?
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<blockquote data-quote="I'm A Banana" data-source="post: 5190959" data-attributes="member: 2067"><p>Nothing does. If "existing in a vacuum" is a prerequisite for "having balanced rules," then it's impossible to have balanced rules for anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>...and flying witches, and bird-people, and giant eagles, and pegasi, and...</p><p></p><p>What makes a "big stupid ogre" trope more important to support than a "pegasi-mounted warrior" trope?</p><p></p><p>I'm of the mind that the two can coexist, just like magic missiles and crossbows do, we just maybe need to account for flight in a way that the game hasn't done particularly well to date. </p><p></p><p>I mean, the game certainly values flight. Flight exists in all editions of D&D. So do ogres. They're not inherently incompatible. </p><p></p><p></p><p></p><p>Well, since <strong>a stepladder</strong> can trump that ability, I don't think that ability is very significant. I beat an "iconic" D&D rogue every time I get something out of a high cupboard. I am a big fat hero.</p><p></p><p>Climbing walls is very niche. </p><p></p><p></p><p></p><p>Climbing walls is not a core fantasy concept, and nothing is inherent to big dumb ogres that makes them incapable of swatting down flying characters (King Kong did quite a good job, even though he eventually lost). </p><p></p><p>Impossible you say? Nothing is impossible <strong>with science</strong>!</p><p><img src="http://geeksofdoom.com/GoD/img/2009/02/2009-02-27-professor_farnsworth-150x150.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>...or in this case, with good game design. </p><p></p><p>Heck, I've mentioned one possible way of addressing it already. It's probably not great for most D&D games, but it's clearly not impossible.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5190959, member: 2067"] Nothing does. If "existing in a vacuum" is a prerequisite for "having balanced rules," then it's impossible to have balanced rules for anything. :p ...and flying witches, and bird-people, and giant eagles, and pegasi, and... What makes a "big stupid ogre" trope more important to support than a "pegasi-mounted warrior" trope? I'm of the mind that the two can coexist, just like magic missiles and crossbows do, we just maybe need to account for flight in a way that the game hasn't done particularly well to date. I mean, the game certainly values flight. Flight exists in all editions of D&D. So do ogres. They're not inherently incompatible. Well, since [B]a stepladder[/B] can trump that ability, I don't think that ability is very significant. I beat an "iconic" D&D rogue every time I get something out of a high cupboard. I am a big fat hero. Climbing walls is very niche. Climbing walls is not a core fantasy concept, and nothing is inherent to big dumb ogres that makes them incapable of swatting down flying characters (King Kong did quite a good job, even though he eventually lost). Impossible you say? Nothing is impossible [B]with science[/B]! [IMG]http://geeksofdoom.com/GoD/img/2009/02/2009-02-27-professor_farnsworth-150x150.jpg[/IMG] ...or in this case, with good game design. Heck, I've mentioned one possible way of addressing it already. It's probably not great for most D&D games, but it's clearly not impossible. [/QUOTE]
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