Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is flight considered a game breaker?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Votan" data-source="post: 5191353" data-attributes="member: 18680"><p>My take on it is that flight is a difficult ability to balance rsther than any hate for 3rd edition. Editions have tended to over or undershoot the ideal balance point. The issue with 4th edition is not that flight is unbalanced as being too good of an options -- it's that there is not a decent version of it available until the mid teens (and the useful versions I can recall off the top of my head require investing in a paragon path specifically to do so). </p><p></p><p>[It's like half-elves -- you can discuss many issues with balancing a half elef in AD&D or 2E that seem rather odd when the 3.0 PHB Half elf arrives on the scene; the issue is suddenly in the opposite direction]</p><p></p><p>If you really wanted to do flight from level 1 then you need to make it a non-combat ability. I'd likely do this with a fly skill (ala Pathfinder) with skill checks required to do combat maneavers while flying. Failure by more than a certain amount equals falling (so high level stunts can be tried by low level characters with risk). But I'd make sure that the standard action version doesn't have any risk of a fall by a marginally competent "bird-man". </p><p></p><p>The pathfinder SRD makes fly a dex skill and a class skill for wizard, sorcerer and druid. It has an armor check penalty. I'd jsut make some actiosn require skill checks:</p><p></p><p>1 handed weapon attack: DC 15</p><p>2 handed weapon attack: DC 20</p><p>Cast Spell: DC 15+ spell level</p><p></p><p>Fail by 10 or more and you fall. Fail by 5 or more and you are dazed next tunr (only a move action). Suddenly flying creatures are using javilins and not bows (nice for flavor). A 12 dex birdman with a first level investment (1 rank PF, 4 ranks D&D) can't fall on a 1 for throwing a spear. </p><p></p><p>I'd clarify that flying gives either a -5 or -10 penalty to stealth/move silently checks. </p><p></p><p>Mounts would make sense again. Casters would need to be high level to reliably use fly. Heck, the base PF rules with a DC 15 to hover are already doing nice things . . . </p><p></p><p>Those are the sorts of approaches that I'd think about making fly work from level 1.</p></blockquote><p></p>
[QUOTE="Votan, post: 5191353, member: 18680"] My take on it is that flight is a difficult ability to balance rsther than any hate for 3rd edition. Editions have tended to over or undershoot the ideal balance point. The issue with 4th edition is not that flight is unbalanced as being too good of an options -- it's that there is not a decent version of it available until the mid teens (and the useful versions I can recall off the top of my head require investing in a paragon path specifically to do so). [It's like half-elves -- you can discuss many issues with balancing a half elef in AD&D or 2E that seem rather odd when the 3.0 PHB Half elf arrives on the scene; the issue is suddenly in the opposite direction] If you really wanted to do flight from level 1 then you need to make it a non-combat ability. I'd likely do this with a fly skill (ala Pathfinder) with skill checks required to do combat maneavers while flying. Failure by more than a certain amount equals falling (so high level stunts can be tried by low level characters with risk). But I'd make sure that the standard action version doesn't have any risk of a fall by a marginally competent "bird-man". The pathfinder SRD makes fly a dex skill and a class skill for wizard, sorcerer and druid. It has an armor check penalty. I'd jsut make some actiosn require skill checks: 1 handed weapon attack: DC 15 2 handed weapon attack: DC 20 Cast Spell: DC 15+ spell level Fail by 10 or more and you fall. Fail by 5 or more and you are dazed next tunr (only a move action). Suddenly flying creatures are using javilins and not bows (nice for flavor). A 12 dex birdman with a first level investment (1 rank PF, 4 ranks D&D) can't fall on a 1 for throwing a spear. I'd clarify that flying gives either a -5 or -10 penalty to stealth/move silently checks. Mounts would make sense again. Casters would need to be high level to reliably use fly. Heck, the base PF rules with a DC 15 to hover are already doing nice things . . . Those are the sorts of approaches that I'd think about making fly work from level 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is flight considered a game breaker?
Top