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Why is flight considered a game breaker?
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<blockquote data-quote="Celebrim" data-source="post: 5191371" data-attributes="member: 4937"><p>Fly as a 1st level spell ability is possible. The obvious solution is to bump Levitate down to a 1st level spell, where it would arguably not be abusive.</p><p></p><p>I'm not particularly happy with flight as a 1st level ability because I'd prefer to have a few levels where gravity can't be overcome by brute force. Levitate basically replaces a climb check and elimenates the need for specialized equipment, so its not so bad and is a reasonable first level problem solving solution. True flight just constrains things too much at low levels.</p><p></p><p>However, a first level true flight spell would look something like.</p><p></p><p>1) Full round casting time.</p><p>2) Duration of minutes/caster level.</p><p>3) Range is personal, target is 'you'.</p><p>4) Poor manueverability.</p><p>5) Spell effect summons phantasmal/force wings that lift the character. This is winged flight, and the caster requires space equivalent to a creature two size categories larger. Makes noise similar to walking on ground. This is an unstable platform, equivalent to riding a horse in terms of spell casting or penalties to missile fire.</p><p>6) Flight speed same as spellcaster's base ground speed.</p><p>7) Spell requires concentration to maintain. Caster is falling when spell ends or concentration is broken.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5191371, member: 4937"] Fly as a 1st level spell ability is possible. The obvious solution is to bump Levitate down to a 1st level spell, where it would arguably not be abusive. I'm not particularly happy with flight as a 1st level ability because I'd prefer to have a few levels where gravity can't be overcome by brute force. Levitate basically replaces a climb check and elimenates the need for specialized equipment, so its not so bad and is a reasonable first level problem solving solution. True flight just constrains things too much at low levels. However, a first level true flight spell would look something like. 1) Full round casting time. 2) Duration of minutes/caster level. 3) Range is personal, target is 'you'. 4) Poor manueverability. 5) Spell effect summons phantasmal/force wings that lift the character. This is winged flight, and the caster requires space equivalent to a creature two size categories larger. Makes noise similar to walking on ground. This is an unstable platform, equivalent to riding a horse in terms of spell casting or penalties to missile fire. 6) Flight speed same as spellcaster's base ground speed. 7) Spell requires concentration to maintain. Caster is falling when spell ends or concentration is broken. [/QUOTE]
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