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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is Forgotten Realms the first setting?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3932511" data-attributes="member: 5143"><p>People are willing to accept a lot more than you give them credit for. Some really die hard fans on the internet will refuse to accept the Spellplague as happening to THEIR world. The vast majority of them will instead pick up the next FR novel that takes place in 4e FR and say to their friends "Did you see the new novel? I didn't see that coming...I wonder what will happen next. Can't wait until the next part in the series comes out." Most will have no idea that the changes had anything to do with 4e D&D as I think most FR fans don't even know that the world is based on a D&D game at all.</p><p></p><p>I don't think that the REAL die hard fans of FR are informed about the game side of things at all anymore. The changes will be able to make some of the plot lines less confusing and reduce the barrier of entrance to the novels. No longer is the next book part 15 of the Drizzt series but is instead a new series with a new hero that takes place in the future, so don't worry you don't have to read the previous 80 novels to know what's going on(I know this isn't entirely true, but people have that perception of it).</p><p></p><p>Meanwhile, the changes themselves are aimed at making the games easier to play in and to run. They are setting up the new Realms to be a place that it is easier to be a hero in and to give a good reason for the new races to exist so that when people pick up the 4e books they aren't going to say, "Let's not switch to the new edition, we play in FR and there are no Dragonborn or Eladrin in that world, so these new game books are obviously not for us."</p><p></p><p>Instead they get a bunch of benefits: A game world that people already know and are invested in, extra sales due to brand recognition, increased tie in with 4e thereby increasing sales of 4e, and changes to make people who hadn't considered buying FR before due to problems they saw with it change their mind, and likewise reducing the barrier to entrance on the RPG side of things as you no longer have to read the 30 books that have already come out to know everything about the Realms.</p><p></p><p>Seems to be good for the novel side of things and good for the RPG side of things. The only thing that it's bad for are people who refuse to accept any change in the Realms(or at least one this big) or who refuse to start their campaigns over again in a new time period.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3932511, member: 5143"] People are willing to accept a lot more than you give them credit for. Some really die hard fans on the internet will refuse to accept the Spellplague as happening to THEIR world. The vast majority of them will instead pick up the next FR novel that takes place in 4e FR and say to their friends "Did you see the new novel? I didn't see that coming...I wonder what will happen next. Can't wait until the next part in the series comes out." Most will have no idea that the changes had anything to do with 4e D&D as I think most FR fans don't even know that the world is based on a D&D game at all. I don't think that the REAL die hard fans of FR are informed about the game side of things at all anymore. The changes will be able to make some of the plot lines less confusing and reduce the barrier of entrance to the novels. No longer is the next book part 15 of the Drizzt series but is instead a new series with a new hero that takes place in the future, so don't worry you don't have to read the previous 80 novels to know what's going on(I know this isn't entirely true, but people have that perception of it). Meanwhile, the changes themselves are aimed at making the games easier to play in and to run. They are setting up the new Realms to be a place that it is easier to be a hero in and to give a good reason for the new races to exist so that when people pick up the 4e books they aren't going to say, "Let's not switch to the new edition, we play in FR and there are no Dragonborn or Eladrin in that world, so these new game books are obviously not for us." Instead they get a bunch of benefits: A game world that people already know and are invested in, extra sales due to brand recognition, increased tie in with 4e thereby increasing sales of 4e, and changes to make people who hadn't considered buying FR before due to problems they saw with it change their mind, and likewise reducing the barrier to entrance on the RPG side of things as you no longer have to read the 30 books that have already come out to know everything about the Realms. Seems to be good for the novel side of things and good for the RPG side of things. The only thing that it's bad for are people who refuse to accept any change in the Realms(or at least one this big) or who refuse to start their campaigns over again in a new time period. [/QUOTE]
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Why is Forgotten Realms the first setting?
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