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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Prism" data-source="post: 6477618" data-attributes="member: 9501"><p>Having played much of the adventure now I have some thoughts on the road trip up the sword coast. I don't know what the adventure actually says about the reasons for such a convoluted path but for me its all about secrecy. You've got two of the top spy organizations in Faerun (Harpers and Zhents) watching your activities you certainly wouldn't want to take the 'hoard' directly to the final destination. If lets say the treasure from Greenest was sent straight to the final location it would be pretty easy for those organizations to work out what was going on and intervene. The knowledge of that location would probably leak to the minor members of the cult and be relatively easy for the adventurers to discover. So you move it around in small chunks, don't tell any of the lower cultists about the big plan and don't take it anywhere near the final destination until you are ready.</p><p></p><p>I also think there is some pride involved. From the perspective of the leaders of the cult in the Sword Coast it looks far more impressive to turn up for the big ritual with a massive hoard from the whole area, than it is to send in dribs and drabs over the months. Especially if those dribs and drabs lead all the local nosey adventurers straight to you.</p><p></p><p>Now I don't know what the module says about the reasons but then neither does my character so for him it seems like a fairly cunning plan</p></blockquote><p></p>
[QUOTE="Prism, post: 6477618, member: 9501"] Having played much of the adventure now I have some thoughts on the road trip up the sword coast. I don't know what the adventure actually says about the reasons for such a convoluted path but for me its all about secrecy. You've got two of the top spy organizations in Faerun (Harpers and Zhents) watching your activities you certainly wouldn't want to take the 'hoard' directly to the final destination. If lets say the treasure from Greenest was sent straight to the final location it would be pretty easy for those organizations to work out what was going on and intervene. The knowledge of that location would probably leak to the minor members of the cult and be relatively easy for the adventurers to discover. So you move it around in small chunks, don't tell any of the lower cultists about the big plan and don't take it anywhere near the final destination until you are ready. I also think there is some pride involved. From the perspective of the leaders of the cult in the Sword Coast it looks far more impressive to turn up for the big ritual with a massive hoard from the whole area, than it is to send in dribs and drabs over the months. Especially if those dribs and drabs lead all the local nosey adventurers straight to you. Now I don't know what the module says about the reasons but then neither does my character so for him it seems like a fairly cunning plan [/QUOTE]
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Community
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Why is Hoard of the Dragon Queen such a bad adventure?
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