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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="KarinsDad" data-source="post: 6477678" data-attributes="member: 2011"><p>So a subpar initial premise is ok, as long as the adventure designers give the PCs background hooks that the players might not be interested in at all (or alternatively, the PCs might already have backgrounds)?</p><p></p><p>Hmmmm.</p><p></p><p>I find it interesting that people use the word "complain" when someone dislikes something written by a game or adventure designer. Subpar design is subpar design. Shy of a few sentences here and there, there are few detailed reviews of HotDQ out there that explain why it is so good (alternatively, there are quite a few detailed reviews ripping it). I could use the word "justify" as a negative connotation about people who justify anything written down by a designer as quality, regardless of the actual quality (for example, I've read a lot of justification that HotDQ is not polished because the rules were not yet finished, but that seems to lack substantial merit as well; why would the incompleteness of rules prevent a good overall adventure or numbers for locations on a map?). There are people who rate everything they read as 4 out of 5, or 5 out of 5 (one sees quite a bit of this on Amazon ratings, click on all reviews of some reviewers and they always rate high), but that doesn't mean that everything they read rates such high ratings ("The Adversary", part of the Sundering series comes to mind as an atrociously subpar book that some people gave rave reviews of; possibly the worse D&D novel ever written, shudder <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" />).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6477678, member: 2011"] So a subpar initial premise is ok, as long as the adventure designers give the PCs background hooks that the players might not be interested in at all (or alternatively, the PCs might already have backgrounds)? Hmmmm. I find it interesting that people use the word "complain" when someone dislikes something written by a game or adventure designer. Subpar design is subpar design. Shy of a few sentences here and there, there are few detailed reviews of HotDQ out there that explain why it is so good (alternatively, there are quite a few detailed reviews ripping it). I could use the word "justify" as a negative connotation about people who justify anything written down by a designer as quality, regardless of the actual quality (for example, I've read a lot of justification that HotDQ is not polished because the rules were not yet finished, but that seems to lack substantial merit as well; why would the incompleteness of rules prevent a good overall adventure or numbers for locations on a map?). There are people who rate everything they read as 4 out of 5, or 5 out of 5 (one sees quite a bit of this on Amazon ratings, click on all reviews of some reviewers and they always rate high), but that doesn't mean that everything they read rates such high ratings ("The Adversary", part of the Sundering series comes to mind as an atrociously subpar book that some people gave rave reviews of; possibly the worse D&D novel ever written, shudder :-S). [/QUOTE]
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Community
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Why is Hoard of the Dragon Queen such a bad adventure?
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