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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="KarinsDad" data-source="post: 6478060" data-attributes="member: 2011"><p>Btw, I think the thing missing for me is the "Wow factor". Maybe I'm jaded from playing for so long, but "Where's the beef?".</p><p></p><p></p><p></p><p></p><p>How is that different than any other adventure? How is it good design to have options that nearly every other castle that PCs have gone into have also had? Is this castle episode better than the Greenest episode because you feel that it is less scripted?</p><p></p><p></p><p>One could say that going to a town being attacked by a dragon IS the wow factor. But the way it was done seems subpar. If the designers had lured the PCs to the town and suddenly, a dragon show up, that would have been more of a wow factor.</p><p></p><p>PC Fighter: "Oh crap, a dragon just landed on the keep. What are we going to do?"</p><p></p><p>instead of</p><p></p><p>PC Fighter: "Wow. A dragon is attacking that town. Sucks to be them. Let's go back the way we came. We can't fight that."</p><p></p><p></p><p>Same final result. Different presentation. And the designers did not have to pick one or the other. They could have said "If you feel that your PCs might not want to confront a dragon, have the dragon show up later. But if your PCs are the self sacrificing types of heroes, then have the dragon there right away so that they can shine.". This would have been a better setup, especially for new DMs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6478060, member: 2011"] Btw, I think the thing missing for me is the "Wow factor". Maybe I'm jaded from playing for so long, but "Where's the beef?". How is that different than any other adventure? How is it good design to have options that nearly every other castle that PCs have gone into have also had? Is this castle episode better than the Greenest episode because you feel that it is less scripted? One could say that going to a town being attacked by a dragon IS the wow factor. But the way it was done seems subpar. If the designers had lured the PCs to the town and suddenly, a dragon show up, that would have been more of a wow factor. PC Fighter: "Oh crap, a dragon just landed on the keep. What are we going to do?" instead of PC Fighter: "Wow. A dragon is attacking that town. Sucks to be them. Let's go back the way we came. We can't fight that." Same final result. Different presentation. And the designers did not have to pick one or the other. They could have said "If you feel that your PCs might not want to confront a dragon, have the dragon show up later. But if your PCs are the self sacrificing types of heroes, then have the dragon there right away so that they can shine.". This would have been a better setup, especially for new DMs. [/QUOTE]
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Community
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Why is Hoard of the Dragon Queen such a bad adventure?
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