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General Tabletop Discussion
*Dungeons & Dragons
Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Prism" data-source="post: 6478196" data-attributes="member: 9501"><p>I meant drop the dragon encounter at the keep. Some people are unhappy with this one since it requires some character protection and is scripted. Having the dragon simply fly away at dawn when its job is done creates the same result. I totally with you though that the adventure is not at all ideal for a new DM. I doubt this is really the target audience form having played it.</p><p></p><p>From your other post </p><p></p><p></p><p></p><p>This is a good idea. Not having read the adventure I don't know exactly what it says but this kind of advice is probably missing. </p><p></p><p>Whenever we start a campaign (and that's what this is, not an adventure) the DM elaborates on the general theme to guide the players what sort of characters to create. Of course players are free to ignore but it works better in the long run when they take it on board. I would portray the Hoard of the Dragon Queen as a heroic campaign against a mighty evil where the characters will frequently be asked to risk their lives against overwhelming odds. </p><p></p><p>Without some pre-warning that first scene overlooking the town can be a bit surprising. I know when we played it there was absolutely no discussion what we should do. We would head into town to try and help save a few souls even if it meant our probable death</p></blockquote><p></p>
[QUOTE="Prism, post: 6478196, member: 9501"] I meant drop the dragon encounter at the keep. Some people are unhappy with this one since it requires some character protection and is scripted. Having the dragon simply fly away at dawn when its job is done creates the same result. I totally with you though that the adventure is not at all ideal for a new DM. I doubt this is really the target audience form having played it. From your other post This is a good idea. Not having read the adventure I don't know exactly what it says but this kind of advice is probably missing. Whenever we start a campaign (and that's what this is, not an adventure) the DM elaborates on the general theme to guide the players what sort of characters to create. Of course players are free to ignore but it works better in the long run when they take it on board. I would portray the Hoard of the Dragon Queen as a heroic campaign against a mighty evil where the characters will frequently be asked to risk their lives against overwhelming odds. Without some pre-warning that first scene overlooking the town can be a bit surprising. I know when we played it there was absolutely no discussion what we should do. We would head into town to try and help save a few souls even if it meant our probable death [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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