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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="sithramir" data-source="post: 6480733" data-attributes="member: 12183"><p>I personally think too many people have the video game mindset now.</p><p></p><p>This "old style" as some are calling it is how I prefer it. I want to be challenged and typically don't like published modules because they are simply too EASY. Oh we encounter a group of orcs. We're going to win but the question is how much resources do we use before we slay them. That's quite boring to me.</p><p></p><p>This dragon scenario is a great scenario for someone who says "There is a creature I can't just easily destroy. I am a hero and I want to help people. How can I do this in the face of these horrendous odds?" You are forced to not simply kill the creature because it's not as simple as that.</p><p></p><p>I'm not sure why people don't like that? You don't have to fight the dragon. Period. Don't have to. It may not be your favorite encounter but I think it is a good one. Now all the other pieces might not pull together and i'm not claiming it's a great adventure simply that having a dragon around for lower level creatures sets a different tone from the normal hack n slash.</p><p></p><p>If you were level 8 would you suddenly run into a town where a dragon was? Why? It might be just as unbeatable based on it's power compared to yours still right? Perhaps you may try to reason with it or perhaps you know you can still help without ever getting in a direct confrontation with it. There's no set level where you go "I can definitely take a dragon". Even at higher levels things can still go bad against weaker foes in this edition.</p><p></p><p>You're super smart? Maybe you'r egotistic and want to see if you're smarter than that dragon? There's so many reasons to still proceed (aside from the obvious one of being good and wanting to help other people even if your life is in danger). Not everyone would do it but then you might not do half the adventure options given to you either.</p><p></p><p>In my campaigns when i'm the DM you wouldn't give experience for fighting the same orc groups over and over. "Well our level 10 group just slayed another group of those vile orcs! We took some hits (due to the bounded accuracy of AC in 5E) but we beat em pretty easily. The xp for this could be minimal to 0 because you weren't challenged to learn anything new. Having to deal with a deadly force you cannot win is a pretty cool way to learn something about your character.</p><p></p><p>The intent here is to give you unique situations and I think a dragon at lower levels is cool. You may think you're going to die (or you may run the other way) but it's not the typical one a level 1 player might see AND it's not an auto win (BORING IMO) encounter.</p><p></p><p>It is one of the reasons why I'm thinking it might not be that horrible to try and play a pre-made module because perhaps it's not super easy fights for once.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6480733, member: 12183"] I personally think too many people have the video game mindset now. This "old style" as some are calling it is how I prefer it. I want to be challenged and typically don't like published modules because they are simply too EASY. Oh we encounter a group of orcs. We're going to win but the question is how much resources do we use before we slay them. That's quite boring to me. This dragon scenario is a great scenario for someone who says "There is a creature I can't just easily destroy. I am a hero and I want to help people. How can I do this in the face of these horrendous odds?" You are forced to not simply kill the creature because it's not as simple as that. I'm not sure why people don't like that? You don't have to fight the dragon. Period. Don't have to. It may not be your favorite encounter but I think it is a good one. Now all the other pieces might not pull together and i'm not claiming it's a great adventure simply that having a dragon around for lower level creatures sets a different tone from the normal hack n slash. If you were level 8 would you suddenly run into a town where a dragon was? Why? It might be just as unbeatable based on it's power compared to yours still right? Perhaps you may try to reason with it or perhaps you know you can still help without ever getting in a direct confrontation with it. There's no set level where you go "I can definitely take a dragon". Even at higher levels things can still go bad against weaker foes in this edition. You're super smart? Maybe you'r egotistic and want to see if you're smarter than that dragon? There's so many reasons to still proceed (aside from the obvious one of being good and wanting to help other people even if your life is in danger). Not everyone would do it but then you might not do half the adventure options given to you either. In my campaigns when i'm the DM you wouldn't give experience for fighting the same orc groups over and over. "Well our level 10 group just slayed another group of those vile orcs! We took some hits (due to the bounded accuracy of AC in 5E) but we beat em pretty easily. The xp for this could be minimal to 0 because you weren't challenged to learn anything new. Having to deal with a deadly force you cannot win is a pretty cool way to learn something about your character. The intent here is to give you unique situations and I think a dragon at lower levels is cool. You may think you're going to die (or you may run the other way) but it's not the typical one a level 1 player might see AND it's not an auto win (BORING IMO) encounter. It is one of the reasons why I'm thinking it might not be that horrible to try and play a pre-made module because perhaps it's not super easy fights for once. [/QUOTE]
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