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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="sithramir" data-source="post: 6480827" data-attributes="member: 12183"><p>But that isn't true at all. Several of the people have mentioned that the module allows for you to completely avoid the dragon. There are specific consequences for doing so even written in the book. It totally takes into account dealing with the dragon or avoiding him and what happens either way. Don't want to give real spoilers here but there's no need to fight it.</p><p></p><p>The people who are complaining aren't willing to hear that. They don't like that concept but it is in the module.</p><p></p><p>It's a dragon flying over the area getting shot at by multiple people (which can include the PC's). It's not going to know exactly which person's arrow did more damage but it would notice being damaged more and might react. The module explains the dragon's backstory of uninterest, that it will fly away if it takes too much damage, etc. </p><p></p><p>It COULD burn where the PC's are and kill them and noone is stopping a DM from playing it how they want but the module is trying to show a DM their options to allow weaker PC's to be involved with something beyond their reach. It's not exactly easy or perfect to do that but they could have went with boring "you fight more orcs and goblins" and we'd probably be complaining and discussing the lack of originality instead of what is being discussed now. There's no perfect way to try to create a wow factor and they're clearly making several attempts in the module to have repeat villains.</p><p></p><p>They've set it up so you can avoid the dragon, given plans to allow the PC's to safely (perhaps you think it's too safely?) interact with the dragon early on, and the option of said dragon killing them is always there. This is up to the DM and players to figure out but it has given options with consequences. The only other option is "there is no dragon". Well there are plenty of adventurers you can play like this.</p><p></p><p>There is a point being made with these encounters. Some might say it's that the PC's shouldn't win every battle (but still win the war) or to bring back the danger feel of older editions, etc. I guess I just don't get why people expect perfection. if your DM made up the adventure would you harass him for it?</p><p></p><p>If you said that it didn't give a DM the proper way to handle it then i'd see a problem but it gives consequences with the PC's fighting the dragon or not.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6480827, member: 12183"] But that isn't true at all. Several of the people have mentioned that the module allows for you to completely avoid the dragon. There are specific consequences for doing so even written in the book. It totally takes into account dealing with the dragon or avoiding him and what happens either way. Don't want to give real spoilers here but there's no need to fight it. The people who are complaining aren't willing to hear that. They don't like that concept but it is in the module. It's a dragon flying over the area getting shot at by multiple people (which can include the PC's). It's not going to know exactly which person's arrow did more damage but it would notice being damaged more and might react. The module explains the dragon's backstory of uninterest, that it will fly away if it takes too much damage, etc. It COULD burn where the PC's are and kill them and noone is stopping a DM from playing it how they want but the module is trying to show a DM their options to allow weaker PC's to be involved with something beyond their reach. It's not exactly easy or perfect to do that but they could have went with boring "you fight more orcs and goblins" and we'd probably be complaining and discussing the lack of originality instead of what is being discussed now. There's no perfect way to try to create a wow factor and they're clearly making several attempts in the module to have repeat villains. They've set it up so you can avoid the dragon, given plans to allow the PC's to safely (perhaps you think it's too safely?) interact with the dragon early on, and the option of said dragon killing them is always there. This is up to the DM and players to figure out but it has given options with consequences. The only other option is "there is no dragon". Well there are plenty of adventurers you can play like this. There is a point being made with these encounters. Some might say it's that the PC's shouldn't win every battle (but still win the war) or to bring back the danger feel of older editions, etc. I guess I just don't get why people expect perfection. if your DM made up the adventure would you harass him for it? If you said that it didn't give a DM the proper way to handle it then i'd see a problem but it gives consequences with the PC's fighting the dragon or not. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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