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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6480912" data-attributes="member: 6787650"><p>What if the objection is to the "plot immunity" and not to the presence of the dragon? If there were actual risks for confronting a dragon at low levels, the module could be written something like this: "The dragon is angry and hungry and in a vengeful mood, but not in blood lust. If the players choose to attack the dragon anyway, it will leave if any of the following motivations trigger: <strong>(Fear)</strong> PCs manage to reduce the dragon to half HP or less; <strong>(No-Hunger)</strong> dragon has already eaten one PC without taking much damage in return (so <strong>Anger</strong> is not in play); <strong>(Amusement)</strong> the PCs convince the dragon that it would be more amusing to spare their lives than to kill them. N.b. <strong>Amusement </strong>could include things like "running away in pathetic fear every time the dragon says 'Boo'."</p><p></p><p>In this case there is still a ceiling on how badly the encounter can go wrong under normal circumstances (only one dead PC) but there is also a clear expectation that the dragon be treated with respect as a threat, and not merely as an atmospheric prop.</p><p></p><p>N.b. I haven't read <em>Tyranny of Dragons</em>.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6480912, member: 6787650"] What if the objection is to the "plot immunity" and not to the presence of the dragon? If there were actual risks for confronting a dragon at low levels, the module could be written something like this: "The dragon is angry and hungry and in a vengeful mood, but not in blood lust. If the players choose to attack the dragon anyway, it will leave if any of the following motivations trigger: [B](Fear)[/B] PCs manage to reduce the dragon to half HP or less; [B](No-Hunger)[/B] dragon has already eaten one PC without taking much damage in return (so [B]Anger[/B] is not in play); [B](Amusement)[/B] the PCs convince the dragon that it would be more amusing to spare their lives than to kill them. N.b. [B]Amusement [/B]could include things like "running away in pathetic fear every time the dragon says 'Boo'." In this case there is still a ceiling on how badly the encounter can go wrong under normal circumstances (only one dead PC) but there is also a clear expectation that the dragon be treated with respect as a threat, and not merely as an atmospheric prop. N.b. I haven't read [I]Tyranny of Dragons[/I]. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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