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General Tabletop Discussion
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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Staffan" data-source="post: 6482885" data-attributes="member: 907"><p>It's actually not that basic, particularly if you want to write an adventure you can actually sell and expect others to be able to play rather than just something you're writing at home for your own table. When writing a home adventure, you know the players and their characters so you only have to plan for the things they're capable of and likely to do, but in a commercial adventure you have to plan for everything. You also need to spell things out in greater detail, because the person running the adventure is not the one with all the background info in his or her head.</p><p></p><p>Even Paizo, who are generally lauded for their adventure writing, have made some clunkers.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6482885, member: 907"] It's actually not that basic, particularly if you want to write an adventure you can actually sell and expect others to be able to play rather than just something you're writing at home for your own table. When writing a home adventure, you know the players and their characters so you only have to plan for the things they're capable of and likely to do, but in a commercial adventure you have to plan for everything. You also need to spell things out in greater detail, because the person running the adventure is not the one with all the background info in his or her head. Even Paizo, who are generally lauded for their adventure writing, have made some clunkers. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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