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General Tabletop Discussion
*Dungeons & Dragons
Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="KarinsDad" data-source="post: 6489133" data-attributes="member: 2011"><p>There are two issues here.</p><p></p><p>1) The module expects PCs of certain levels at certain points. Therefore, as DM, you need to make that happen with external encounters / mini-adventures and get off the railroad tracks a bit. Our DM didn't like part of the adventure, so our group has gone off and done quite a bit of other stuff, just to get us to where she thinks we need to be for the next section of the module.</p><p></p><p>2) The module expects PCs to level after each Section (Chapter, whatever they call them). This is all fine and well, but part of good tactics in gaming is knowing your PCs. There seems to be a bit of a rush to level up in this module that doesn't jive with the leveling guidelines in the DMG. This means that with some groups, players will not be as well versed in their PC's abilities as they should be and they might make tactical errors that make encounters more difficult or alternatively, use up resources and not be prepared to latter encounters as much. It's not just knowing your own PC's abilities, but also knowing what works for a given group based on the PCs. Experienced players will probably not have a big issue with this, but newbies or less experienced players might. It does seem as if the 55 or so encounters of PCs that normally gets one to level 8 by the end of this module is being compressed down into fewer encounters. Greenest had quite a few encounters, but after that, they seemed to have dried up a bit.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6489133, member: 2011"] There are two issues here. 1) The module expects PCs of certain levels at certain points. Therefore, as DM, you need to make that happen with external encounters / mini-adventures and get off the railroad tracks a bit. Our DM didn't like part of the adventure, so our group has gone off and done quite a bit of other stuff, just to get us to where she thinks we need to be for the next section of the module. 2) The module expects PCs to level after each Section (Chapter, whatever they call them). This is all fine and well, but part of good tactics in gaming is knowing your PCs. There seems to be a bit of a rush to level up in this module that doesn't jive with the leveling guidelines in the DMG. This means that with some groups, players will not be as well versed in their PC's abilities as they should be and they might make tactical errors that make encounters more difficult or alternatively, use up resources and not be prepared to latter encounters as much. It's not just knowing your own PC's abilities, but also knowing what works for a given group based on the PCs. Experienced players will probably not have a big issue with this, but newbies or less experienced players might. It does seem as if the 55 or so encounters of PCs that normally gets one to level 8 by the end of this module is being compressed down into fewer encounters. Greenest had quite a few encounters, but after that, they seemed to have dried up a bit. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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