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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Kaychsea" data-source="post: 6489381" data-attributes="member: 70176"><p>They play together, mostly Pathfinder. I ran it as a favour so they could get a feel for 5e.</p><p></p><p>You've been through the opening scenes in Greenest. Attacking anything that moves without any plan is a quick path to a kobold's larder.</p><p></p><p></p><p>Really? You feel that your wizard is somehow lessened because other people can cast spells? It's the kind of thing I'd expect from a game of My Little Pony rather than D&D. But this has been harangued to death in other threads.</p><p></p><p>The overall impression I got (don't get me started on how much the cleric moaned) was that it had been a while since any of them had played a low level, let alone 1st level, character, they expected to be able to wade through everything in front of them. The kobolds scared the willies out of them, not that I blame them for that, but they never, not once, tried to gain an advantage through anything but brute force. As they were outnumbered in all four fights their faith in this as a tactic was almost endearing. Their insistence that this couldn't be what it was like, less so.</p><p></p><p>It was extreme but it's an example of how player expectation can impact their chances of survival. Of the other two groups we had fatalities getting to the keep. I gave them the option of reskinning their character if they really wanted to keep it or creating something different and starting them from the keep when the party made it. Both groups liked Greenest and the camp. One is now on chapter four, the other on a sidequest for the Harpers on the way to Neverwinter. Neither have complained so far.</p></blockquote><p></p>
[QUOTE="Kaychsea, post: 6489381, member: 70176"] They play together, mostly Pathfinder. I ran it as a favour so they could get a feel for 5e. You've been through the opening scenes in Greenest. Attacking anything that moves without any plan is a quick path to a kobold's larder. Really? You feel that your wizard is somehow lessened because other people can cast spells? It's the kind of thing I'd expect from a game of My Little Pony rather than D&D. But this has been harangued to death in other threads. The overall impression I got (don't get me started on how much the cleric moaned) was that it had been a while since any of them had played a low level, let alone 1st level, character, they expected to be able to wade through everything in front of them. The kobolds scared the willies out of them, not that I blame them for that, but they never, not once, tried to gain an advantage through anything but brute force. As they were outnumbered in all four fights their faith in this as a tactic was almost endearing. Their insistence that this couldn't be what it was like, less so. It was extreme but it's an example of how player expectation can impact their chances of survival. Of the other two groups we had fatalities getting to the keep. I gave them the option of reskinning their character if they really wanted to keep it or creating something different and starting them from the keep when the party made it. Both groups liked Greenest and the camp. One is now on chapter four, the other on a sidequest for the Harpers on the way to Neverwinter. Neither have complained so far. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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