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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="the Jester" data-source="post: 6489621" data-attributes="member: 1210"><p>Obviously, it varies from table to table and, doubtless, wizard build to wizard build. The guy in my game is playing an evoker armored dwarf wizard type, and often even steps into the front line when the chips are down. Because of his good AC and hps (high Con) he's been willing to risk OAs to position himself to blow the monsters off unconscious characters when they might otherwise stay there and munch on them. Wizard to the front!</p><p></p><p></p><p></p><p>Interesting. The wizard IMC chose neither of those spells at 3rd- he took <em>shatter</em> and <em>invisibility.</em> I don't think he's ever cast his second-level spells from hitting 4th level, so I don't even know off hand what they are! </p><p></p><p>I think every second level spell he has ever cast except two have been <em>shatter</em>, with one of the others being <em>invisibility</em> and the other being a bumped-up <em>thunderwave.</em> Being able to sculpt his spells to avoid nailing party members has been a lifesaver for him (well, them) several times. </p><p></p><p></p><p></p><p>Interesting! I hadn't considered that aspect of the arcane ward. Huh. That's very counterintuitive.... I guess it depends on how often you get hit. It's weird that the ward sort of encourages you to let yourself get hit, but I guess it soaks up damage that would otherwise cost another pc hps (or use up a spell slot for the <em>shield</em>)... huh. </p><p></p><p>The group in my game has been in many dangerous combats, either with large numbers of enemies (especially kobolds and orcs) or with a few very dangerous monsters (for instance, when thewizard was just barely 3rd level, most of the party fell down a slide trap that dropped them like 3 levels deeper in the dungeon they were exploring, and then they encountered 3 gricks. Yikes, that was a near tpk and one of the times that <em>thunderwave</em> really saved the day). Maybe the high-difficulty encounters, or the larger numbers of adversaries, help to let the wizard shine? </p><p></p><p>In any event, I hope you get your chance to strut your stuff sooner than later!</p></blockquote><p></p>
[QUOTE="the Jester, post: 6489621, member: 1210"] Obviously, it varies from table to table and, doubtless, wizard build to wizard build. The guy in my game is playing an evoker armored dwarf wizard type, and often even steps into the front line when the chips are down. Because of his good AC and hps (high Con) he's been willing to risk OAs to position himself to blow the monsters off unconscious characters when they might otherwise stay there and munch on them. Wizard to the front! Interesting. The wizard IMC chose neither of those spells at 3rd- he took [i]shatter[/i] and [i]invisibility.[/i] I don't think he's ever cast his second-level spells from hitting 4th level, so I don't even know off hand what they are! I think every second level spell he has ever cast except two have been [i]shatter[/i], with one of the others being [i]invisibility[/i] and the other being a bumped-up [i]thunderwave.[/i] Being able to sculpt his spells to avoid nailing party members has been a lifesaver for him (well, them) several times. Interesting! I hadn't considered that aspect of the arcane ward. Huh. That's very counterintuitive.... I guess it depends on how often you get hit. It's weird that the ward sort of encourages you to let yourself get hit, but I guess it soaks up damage that would otherwise cost another pc hps (or use up a spell slot for the [i]shield[/i])... huh. The group in my game has been in many dangerous combats, either with large numbers of enemies (especially kobolds and orcs) or with a few very dangerous monsters (for instance, when thewizard was just barely 3rd level, most of the party fell down a slide trap that dropped them like 3 levels deeper in the dungeon they were exploring, and then they encountered 3 gricks. Yikes, that was a near tpk and one of the times that [i]thunderwave[/i] really saved the day). Maybe the high-difficulty encounters, or the larger numbers of adversaries, help to let the wizard shine? In any event, I hope you get your chance to strut your stuff sooner than later! [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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