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General Tabletop Discussion
*Dungeons & Dragons
Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="KarinsDad" data-source="post: 6490033" data-attributes="member: 2011"><p>Precisely. It has really helped in those occasions where I can instead of using a wimpy cantrip, have the wizard casually walk out into the middle of the battlefield to give a potion of healing to an unconscious PC or put the wizard into the perfect position to cast a burning hands or a thunderwave without having to worry that there are 3 or 4 foes nearby.</p><p></p><p></p><p></p><p>How many and what level were the PCs? 3 Gricks would be a morning warmup for our group (even when we were lower level, granted, there are 6 of us).</p><p></p><p>It's not that we don't fight large numbers of foes or dangerous foes, it's that our group is probably optimized fairly well (considering that we put together the PCs the next day after the PHB came out). Four of our players have been playing various FRPGs for 30+ years, so tactically, we have a fairly savvy group. I don't consider combats with large number of orcs to be as threatening as they would with other groups of players/PCs. We have had a lot of tough fights (in fact, our DM rarely throws an easy fight our way).</p><p></p><p>For example, our human Battle Master Fighter at fourth level has the Heavy Armor Master and Sentinel feats along with the Parry and Feinting maneuvers. He can fight for a really long time without needing any healing. Plus, he locks down foes and has the option for the heavily damaging Feinting attack. He is played by my 27 year old nephew who only played D&D (or any RPG) for 6 months before 5E came out. He doesn't think like an RPGer, he thinks like a MMORPG player. In his mind, the job of the fighter is to lock down mobs and tank. So, he designed his PC that way.</p><p></p><p>In your Grick example, he would hold one down and probably take 10 total points of damage (if that) from it.</p><p></p><p>Also in our group, every PC except the fighter can cast spells. I'm sure that the majority of most other groups out there can cast spells, but it really helps when 3 out of 6 can heal, 4 can do direct offensive spells (I'm not really counting the Cleric here, but even she can Bless which is more indirect and she can do Wrath of the Storm). Our group has two PCs with AC 20 and one PC with AC 19. The near TPK that the DM sent against us had two guys in plate mail (along with 10 other foes at least our level or higher, so we were outnumbered 2 to 1 with same or higher level foes, 4 of the foes were at least level 5), so our fighter and cleric ended up in plate mail. Probably a mistake at 3rd level for the DM, but it is what it is.</p><p></p><p>Another factor in the lack of shining for my wizard is that we also have a ranger 2 / evoker 2 in our group. So he walks around in armor (AC 19), attacks with his weapons, and pulls out (mostly) first level evocation spells when necessary. We have a Bard that casts Thunderwave and Sleep. So there is a bit of repetition except for the fact that my wizard has second level spells.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6490033, member: 2011"] Precisely. It has really helped in those occasions where I can instead of using a wimpy cantrip, have the wizard casually walk out into the middle of the battlefield to give a potion of healing to an unconscious PC or put the wizard into the perfect position to cast a burning hands or a thunderwave without having to worry that there are 3 or 4 foes nearby. How many and what level were the PCs? 3 Gricks would be a morning warmup for our group (even when we were lower level, granted, there are 6 of us). It's not that we don't fight large numbers of foes or dangerous foes, it's that our group is probably optimized fairly well (considering that we put together the PCs the next day after the PHB came out). Four of our players have been playing various FRPGs for 30+ years, so tactically, we have a fairly savvy group. I don't consider combats with large number of orcs to be as threatening as they would with other groups of players/PCs. We have had a lot of tough fights (in fact, our DM rarely throws an easy fight our way). For example, our human Battle Master Fighter at fourth level has the Heavy Armor Master and Sentinel feats along with the Parry and Feinting maneuvers. He can fight for a really long time without needing any healing. Plus, he locks down foes and has the option for the heavily damaging Feinting attack. He is played by my 27 year old nephew who only played D&D (or any RPG) for 6 months before 5E came out. He doesn't think like an RPGer, he thinks like a MMORPG player. In his mind, the job of the fighter is to lock down mobs and tank. So, he designed his PC that way. In your Grick example, he would hold one down and probably take 10 total points of damage (if that) from it. Also in our group, every PC except the fighter can cast spells. I'm sure that the majority of most other groups out there can cast spells, but it really helps when 3 out of 6 can heal, 4 can do direct offensive spells (I'm not really counting the Cleric here, but even she can Bless which is more indirect and she can do Wrath of the Storm). Our group has two PCs with AC 20 and one PC with AC 19. The near TPK that the DM sent against us had two guys in plate mail (along with 10 other foes at least our level or higher, so we were outnumbered 2 to 1 with same or higher level foes, 4 of the foes were at least level 5), so our fighter and cleric ended up in plate mail. Probably a mistake at 3rd level for the DM, but it is what it is. Another factor in the lack of shining for my wizard is that we also have a ranger 2 / evoker 2 in our group. So he walks around in armor (AC 19), attacks with his weapons, and pulls out (mostly) first level evocation spells when necessary. We have a Bard that casts Thunderwave and Sleep. So there is a bit of repetition except for the fact that my wizard has second level spells. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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