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General Tabletop Discussion
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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="KarinsDad" data-source="post: 6490150" data-attributes="member: 2011"><p>Yikes! That would be TPK territory. For all intents and purposes, you have one PC that can move up and engage (the Ranger would possibly go down in a single round against a Grick and probably did). Our group has 3 high AC good hit point PCs for the 3 Gricks. One PC cannot hold off 3 foes.</p><p></p><p>That is the cool thing about our group. All of the players strive for the highest AC. Five of the PCs had a starting Dex between 14 and 16 (the Fighter had a 12) and 4 of them took Stealth (even the Fighter, +3 to a disadvantaged roll means that he does make it sometimes).</p><p></p><p>Although 5E is not about roles, our group probably still thinks in those terms. It's the role of the Fighter, Cleric, and Ranger/Wizard to form a line and hold foes off the lower AC PCs. It's the role of the Rogue to be a striker and improve action economy by taking one foe out from the opposition most rounds. It's the role of the Bard to support (with Sleep or Faerie Fire, or a bow shot on a damaged foe, or healing or Bardic Inspiration). It's the role of the Wizard to, well, mostly fire off cantrips and when it makes sense, drop a Web or Fog Cloud or Scorching Ray or whatever. For easy fights, that usually means no spells casts. For moderate fights, sometimes one. For harder fights (which half of our fights are), at least one and sometimes two or more.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6490150, member: 2011"] Yikes! That would be TPK territory. For all intents and purposes, you have one PC that can move up and engage (the Ranger would possibly go down in a single round against a Grick and probably did). Our group has 3 high AC good hit point PCs for the 3 Gricks. One PC cannot hold off 3 foes. That is the cool thing about our group. All of the players strive for the highest AC. Five of the PCs had a starting Dex between 14 and 16 (the Fighter had a 12) and 4 of them took Stealth (even the Fighter, +3 to a disadvantaged roll means that he does make it sometimes). Although 5E is not about roles, our group probably still thinks in those terms. It's the role of the Fighter, Cleric, and Ranger/Wizard to form a line and hold foes off the lower AC PCs. It's the role of the Rogue to be a striker and improve action economy by taking one foe out from the opposition most rounds. It's the role of the Bard to support (with Sleep or Faerie Fire, or a bow shot on a damaged foe, or healing or Bardic Inspiration). It's the role of the Wizard to, well, mostly fire off cantrips and when it makes sense, drop a Web or Fog Cloud or Scorching Ray or whatever. For easy fights, that usually means no spells casts. For moderate fights, sometimes one. For harder fights (which half of our fights are), at least one and sometimes two or more. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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