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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Pickles JG" data-source="post: 6491877" data-attributes="member: 61501"><p>This kind of prove sthe point. The player has to be wilfully violating Wheatons law to break the system. </p><p>I suspect it's as robust as 4e he who has 18 in his attack stat shall not go very far wrong. Well 16 in 5e. User error in play will have a bigger effect.</p><p></p><p></p><p></p><p>There is a gap between "nothing" and "worth a full share of the spoils". As players we usally do not get the option of kicking out and underperforming party member, which a bunch of individual whose lives were on the line might. </p><p></p><p>Tbh the issue I had with your original comment was more the tone of entitlement than the fact of it. (I will play exactly what I want the rest of you be d*mned).</p><p></p><p>You may just be expressing belief in the robustness of the system than being wilfully anti social. </p><p></p><p>For myself I do think that like 4e most parties will work well. "Balanced" means a few guys who can live with being in melee and some decent ranged attackers for those tricky monsters that won't close. Plus covering a wide range of skills. </p><p></p><p>Spot healing is the single biggest advantage of PCs over monsters and ideally someone can do a bit Even a thief rogue with potions or healer feat. In 4e a few MC into healer feats covered this. Lacking a healer you will have less stamina over the day but you may be able to compensate (4e strikers kill so fast, controllers mitigate damage, defenders are durable, not sure of 5e dynamics).</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6491877, member: 61501"] This kind of prove sthe point. The player has to be wilfully violating Wheatons law to break the system. I suspect it's as robust as 4e he who has 18 in his attack stat shall not go very far wrong. Well 16 in 5e. User error in play will have a bigger effect. There is a gap between "nothing" and "worth a full share of the spoils". As players we usally do not get the option of kicking out and underperforming party member, which a bunch of individual whose lives were on the line might. Tbh the issue I had with your original comment was more the tone of entitlement than the fact of it. (I will play exactly what I want the rest of you be d*mned). You may just be expressing belief in the robustness of the system than being wilfully anti social. For myself I do think that like 4e most parties will work well. "Balanced" means a few guys who can live with being in melee and some decent ranged attackers for those tricky monsters that won't close. Plus covering a wide range of skills. Spot healing is the single biggest advantage of PCs over monsters and ideally someone can do a bit Even a thief rogue with potions or healer feat. In 4e a few MC into healer feats covered this. Lacking a healer you will have less stamina over the day but you may be able to compensate (4e strikers kill so fast, controllers mitigate damage, defenders are durable, not sure of 5e dynamics). [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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