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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="JediSoth" data-source="post: 6493674" data-attributes="member: 13882"><p>We've just had our fifth session and the PCs have made it through Episode 3. So far, my group has not been finding it horrible. I have been altering it a bit, per advice in the <a href="http://hackslashmaster.blogspot.com/2014/09/on-hoard-of-dragon-queen-episode-i.html" target="_blank">Hack & Slash blog</a>, but they're more like tweaks to make thing have a little more sense and verisimilitude. My players have been playing up the background choices they took, particularly the ones that tie them to Greenest, so they had no problem going into town (i.e. their home) while it was under siege. They were understandably reluctant to have anything to do with the dragon, but one of the PCs stepped up when called out by the Half-Dragon because it was in his character's nature to do things like that. I played that encounter up to the hilt: the Half-Dragon swung and missed, the PC got a solid hit in and then caught a breath weapon in the face. Naturally he went down and the Half-Dragon threw his sword down, spit on the body and walked away complaining that there was no one in town to give him a proper fight (if you want more details, I've been blogging on about at DoctorStrangeRoll and on Obisidian Portal).</p><p></p><p>The PC was only MOSTLY dead, so he healed up and used the encounter to inform some of his choices as his character moved to 2nd level.</p><p></p><p>For my group, buying into the adventure's conceit, everything seems to be working as the designers intended.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 6493674, member: 13882"] We've just had our fifth session and the PCs have made it through Episode 3. So far, my group has not been finding it horrible. I have been altering it a bit, per advice in the [URL="http://hackslashmaster.blogspot.com/2014/09/on-hoard-of-dragon-queen-episode-i.html"]Hack & Slash blog[/URL], but they're more like tweaks to make thing have a little more sense and verisimilitude. My players have been playing up the background choices they took, particularly the ones that tie them to Greenest, so they had no problem going into town (i.e. their home) while it was under siege. They were understandably reluctant to have anything to do with the dragon, but one of the PCs stepped up when called out by the Half-Dragon because it was in his character's nature to do things like that. I played that encounter up to the hilt: the Half-Dragon swung and missed, the PC got a solid hit in and then caught a breath weapon in the face. Naturally he went down and the Half-Dragon threw his sword down, spit on the body and walked away complaining that there was no one in town to give him a proper fight (if you want more details, I've been blogging on about at DoctorStrangeRoll and on Obisidian Portal). The PC was only MOSTLY dead, so he healed up and used the encounter to inform some of his choices as his character moved to 2nd level. For my group, buying into the adventure's conceit, everything seems to be working as the designers intended. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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