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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="JediSoth" data-source="post: 6493716" data-attributes="member: 13882"><p>Either my group doesn't mind or I've done a good job of making them feel like a choice. They could have refused to go to the raider camp. They could have refused to go back to the camp after freeing Leosin. They chose not to. </p><p></p><p>Granted, had they done either of those things, they'd no longer be playing the adventure as written and I'd have to do a whole lot of off-the-cuff improve, but at no point did I say "Hey, you MUST go here next or we're not playing." They had a choice to break off from the path given to them through the clues and NPC interactions; I don't think the railroad is quite as egregious as written as some posters here are implying.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 6493716, member: 13882"] Either my group doesn't mind or I've done a good job of making them feel like a choice. They could have refused to go to the raider camp. They could have refused to go back to the camp after freeing Leosin. They chose not to. Granted, had they done either of those things, they'd no longer be playing the adventure as written and I'd have to do a whole lot of off-the-cuff improve, but at no point did I say "Hey, you MUST go here next or we're not playing." They had a choice to break off from the path given to them through the clues and NPC interactions; I don't think the railroad is quite as egregious as written as some posters here are implying. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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