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General Tabletop Discussion
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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Hussar" data-source="post: 6494068" data-attributes="member: 22779"><p>But, that's true of virtually every module ever written.</p><p></p><p>If you don't go to the Caves of Chaos, Keep on the Borderland is a pretty short adventure. If you don't go to the moathouse, Village of Hommlet won't last very long. If you refuse to investigate the cultists and head out of Orlane, Cult of the Reptile God isn't going to help you very much. If you choose to ally with the Hill Giant King, G1 has no advice for you. On and on and on. Virtually every module ever written comes with presumptions that the players are actually going to engage with the adventure.</p><p></p><p>I'd argue that the vast majority of home brew adventures work the same way as well. </p><p></p><p>Seems a pretty minor complaint when you have a bread crumb trail to follow in a module. Guess what? You're playing a module - that's almost always going to include bread crumb trails.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6494068, member: 22779"] But, that's true of virtually every module ever written. If you don't go to the Caves of Chaos, Keep on the Borderland is a pretty short adventure. If you don't go to the moathouse, Village of Hommlet won't last very long. If you refuse to investigate the cultists and head out of Orlane, Cult of the Reptile God isn't going to help you very much. If you choose to ally with the Hill Giant King, G1 has no advice for you. On and on and on. Virtually every module ever written comes with presumptions that the players are actually going to engage with the adventure. I'd argue that the vast majority of home brew adventures work the same way as well. Seems a pretty minor complaint when you have a bread crumb trail to follow in a module. Guess what? You're playing a module - that's almost always going to include bread crumb trails. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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