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General Tabletop Discussion
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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="professorDM" data-source="post: 6498670" data-attributes="member: 6780044"><p>If you're stupid enough to have your 1st level character try to fight a dragon, then you deserve to die. You don't get to blame the game designers or the DM. You get to learn your lesson and try again.</p><p></p><p>Sure, it's up to the DM to let new players to the game know that such a creature is FAR too much of a threat to challenge, but that is handled easily enough. I can't imagine a DM worth anything taking someone new to RPGs and D&D and not holding said new player's hand a little (or encouraging other, more experienced players at the table to help the newer one out) by warning him or her of the impossibility of such a fight. ("The dragon is frightening and massive," the DM might offer. "You've never seen anything like it in your life. You know that there's no way that someone as inexperienced as yourself you could hope to defeat such a being.")</p><p></p><p>At a certain point, the blame falls squarely on the moronic PC who thinks him- or herself invincible. And if the moronic player wants to create a character whose "background" designates that he or she "must" fight the dragon, then that moronic player has created a suicidal character and shouldn't be surprised when that character jumps off a cliff. </p><p></p><p>These aren't new players to D&D complaining about encountering a dragon, I'm guessing----these are older players, perhaps spoiled players, players set in their ways, who expect the game to be designed with the safety guards and bumper rails they're used to. </p><p></p><p>Certainly DMs have some responsibility to ensure the game is fun and playable for folks, but if players are dumb enough to commit seppuku, there's little to be done about it. Take it as a lesson in how to play the game----the same as you did the first time you played Super Mario and threw yourself into a pit.</p></blockquote><p></p>
[QUOTE="professorDM, post: 6498670, member: 6780044"] If you're stupid enough to have your 1st level character try to fight a dragon, then you deserve to die. You don't get to blame the game designers or the DM. You get to learn your lesson and try again. Sure, it's up to the DM to let new players to the game know that such a creature is FAR too much of a threat to challenge, but that is handled easily enough. I can't imagine a DM worth anything taking someone new to RPGs and D&D and not holding said new player's hand a little (or encouraging other, more experienced players at the table to help the newer one out) by warning him or her of the impossibility of such a fight. ("The dragon is frightening and massive," the DM might offer. "You've never seen anything like it in your life. You know that there's no way that someone as inexperienced as yourself you could hope to defeat such a being.") At a certain point, the blame falls squarely on the moronic PC who thinks him- or herself invincible. And if the moronic player wants to create a character whose "background" designates that he or she "must" fight the dragon, then that moronic player has created a suicidal character and shouldn't be surprised when that character jumps off a cliff. These aren't new players to D&D complaining about encountering a dragon, I'm guessing----these are older players, perhaps spoiled players, players set in their ways, who expect the game to be designed with the safety guards and bumper rails they're used to. Certainly DMs have some responsibility to ensure the game is fun and playable for folks, but if players are dumb enough to commit seppuku, there's little to be done about it. Take it as a lesson in how to play the game----the same as you did the first time you played Super Mario and threw yourself into a pit. [/QUOTE]
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Why is Hoard of the Dragon Queen such a bad adventure?
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