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General Tabletop Discussion
*Pathfinder & Starfinder
Why is it 9th level? Anyone used it much?
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<blockquote data-quote="Li Shenron" data-source="post: 1414665" data-attributes="member: 1465"><p>I quite disagree... MoP is very weak to be 8th level. For that price, I would let you take the bonus AFTER knowing the result of the dice. But let's go back to Foresight...</p><p></p><p></p><p></p><p>Totally true. As a DM I am very willing to make it useful a lot, after all it's a 9th level spell. Since it says "the spell gives you a <strong>general</strong> idea of what action you might take to best <strong>protect</strong> yourself ", I put the accent of those two words. Of course there is the (minor) bonus to AC and ST and the (major) immunity to surprise.</p><p></p><p>GENERAL could mean that the character does not know the exact spell to cast or action to do, but you may tell him something like "you get the feeling that you'd better be protected from fire before entering this dungeon" or "draw your weapons before it's too late". It doesn't say exactly how early you get the warning, it says <em>instantaneous warnings</em> but also that <em>provided you act on the warning without delay</em> you have the time to communicate the danger to others, but I may stretch the time a little if I felt like. However, it sounds early enough to also let a whole party become immune to surprise if the DM is generous.</p><p></p><p>PROTECT is pretty specific, therefore it should not spoil the plot or reveal what the party should do to easier defeat the BBEG for example. The spell doesn't grant any real protection by itself, only tells you what you should do if you can.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1414665, member: 1465"] I quite disagree... MoP is very weak to be 8th level. For that price, I would let you take the bonus AFTER knowing the result of the dice. But let's go back to Foresight... Totally true. As a DM I am very willing to make it useful a lot, after all it's a 9th level spell. Since it says "the spell gives you a [B]general[/B] idea of what action you might take to best [B]protect[/B] yourself ", I put the accent of those two words. Of course there is the (minor) bonus to AC and ST and the (major) immunity to surprise. GENERAL could mean that the character does not know the exact spell to cast or action to do, but you may tell him something like "you get the feeling that you'd better be protected from fire before entering this dungeon" or "draw your weapons before it's too late". It doesn't say exactly how early you get the warning, it says [I]instantaneous warnings[/I] but also that [I]provided you act on the warning without delay[/I] you have the time to communicate the danger to others, but I may stretch the time a little if I felt like. However, it sounds early enough to also let a whole party become immune to surprise if the DM is generous. PROTECT is pretty specific, therefore it should not spoil the plot or reveal what the party should do to easier defeat the BBEG for example. The spell doesn't grant any real protection by itself, only tells you what you should do if you can. [/QUOTE]
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Why is it 9th level? Anyone used it much?
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