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Why is it a bad thing to optimise?
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<blockquote data-quote="Tuft" data-source="post: 5647526" data-attributes="member: 60045"><p>IMHO, its not "Stormwind", but "Goldilock" and the "Red Queen".</p><p></p><p></p><p>Let's assume that the GM runs "Goldilock" encounters, i.e."Neither too hard, nor too easy, but just right", a k a "balanced encounters". After all, too easy encounters are boring, and too hard ones are disruptive, right?</p><p></p><p>In that case, if player capabilities rises, then monster capabilities <em>will</em> be raised by the DM to match, to keep the encounters at comfortable Goldilocks temperature. This brings in the Red Queen from "Alice through the Looking Glass", who had to run as hard as she could to stay in place; you expend a lot of resources,but the net effect is that the situation is unchanged. </p><p></p><p>It can be enough with one character to start a Red Queen race. Now, the others know that the race is meaningless, but they have to participate anyway, since it is the one falls behind in the race that is eaten by the wolves, not the one that started it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thus, bringing in a "too good" character is not altruistic, as it does <em>not</em> help the party, but selfish, as the consequence is that some other poor bastard will bite it. Thus, the resentment. </p><p></p><p>Now, assume that the "DM" does <em>not</em> Goldilock his encounters, but keeps at a pre-set difficulty level. No matter what, come hell and high water, he wont budge from it. Well, then too optimized characters will make those encounters too easy, and thus boring.</p><p></p><p></p><p>Edit: OnlineDM beat me to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tuft, post: 5647526, member: 60045"] IMHO, its not "Stormwind", but "Goldilock" and the "Red Queen". Let's assume that the GM runs "Goldilock" encounters, i.e."Neither too hard, nor too easy, but just right", a k a "balanced encounters". After all, too easy encounters are boring, and too hard ones are disruptive, right? In that case, if player capabilities rises, then monster capabilities [i]will[/i] be raised by the DM to match, to keep the encounters at comfortable Goldilocks temperature. This brings in the Red Queen from "Alice through the Looking Glass", who had to run as hard as she could to stay in place; you expend a lot of resources,but the net effect is that the situation is unchanged. It can be enough with one character to start a Red Queen race. Now, the others know that the race is meaningless, but they have to participate anyway, since it is the one falls behind in the race that is eaten by the wolves, not the one that started it. :) Thus, bringing in a "too good" character is not altruistic, as it does [i]not[/i] help the party, but selfish, as the consequence is that some other poor bastard will bite it. Thus, the resentment. Now, assume that the "DM" does [i]not[/i] Goldilock his encounters, but keeps at a pre-set difficulty level. No matter what, come hell and high water, he wont budge from it. Well, then too optimized characters will make those encounters too easy, and thus boring. Edit: OnlineDM beat me to it. :) [/QUOTE]
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