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Why is it a bad thing to optimise?
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<blockquote data-quote="Kzach" data-source="post: 5647656" data-attributes="member: 56189"><p>I'm noticing a few people saying "powergaming" and "min-maxing" as if they're different from optimising. I wonder where I fall in that mix. As I said, I don't spend much time on CO forums but I do go there just to check out what's what and see if there's anything interesting going on. What I find is that they have come to many of the same conclusions I have on my own. I still end up learning a trick or two, some of which I then use, but I balk at the cheesy builds that end up being some weird hybrid with bizarre mix of abilities that combine into a super-hulk.</p><p></p><p>Then again, the CharOppers don't like those builds either. That kind of thing isn't generally used in games other than to test them and see how badly they can break a game. They're not meant for regular consumption.</p><p></p><p>But on the other hand, if I build a thief, say, then I get Gritty Sergeant 'cause it just makes sense. I get Backstabber, 'cause it's a good combo. And I get the Mercenary theme, 'cause why not? And then I make a cool character backstory out of it and enjoy kicking arse with it.</p><p></p><p>Is that powergaming or optimising or min/maxing? I think it's just making good choices that suit the character's role and make it effective in combat and skill challenges. Now... the fact that by level 2, with the right magical items, I can do a 6d8+39+1d6 damage attack in one turn doesn't mean I broke the game, does it?</p></blockquote><p></p>
[QUOTE="Kzach, post: 5647656, member: 56189"] I'm noticing a few people saying "powergaming" and "min-maxing" as if they're different from optimising. I wonder where I fall in that mix. As I said, I don't spend much time on CO forums but I do go there just to check out what's what and see if there's anything interesting going on. What I find is that they have come to many of the same conclusions I have on my own. I still end up learning a trick or two, some of which I then use, but I balk at the cheesy builds that end up being some weird hybrid with bizarre mix of abilities that combine into a super-hulk. Then again, the CharOppers don't like those builds either. That kind of thing isn't generally used in games other than to test them and see how badly they can break a game. They're not meant for regular consumption. But on the other hand, if I build a thief, say, then I get Gritty Sergeant 'cause it just makes sense. I get Backstabber, 'cause it's a good combo. And I get the Mercenary theme, 'cause why not? And then I make a cool character backstory out of it and enjoy kicking arse with it. Is that powergaming or optimising or min/maxing? I think it's just making good choices that suit the character's role and make it effective in combat and skill challenges. Now... the fact that by level 2, with the right magical items, I can do a 6d8+39+1d6 damage attack in one turn doesn't mean I broke the game, does it? [/QUOTE]
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