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Why is it a bad thing to optimise?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5647889" data-attributes="member: 11760"><p>It depends on the edition. 4E explicitly does not, as part of their design goals; it's the equivalent of starting at fourth level or so in 3E.</p><p></p><p>But earlier versions, and derivatives, definitely do. I'd argue that 3E, for instance, with its additive multi-classing, is especially suited for this, as it represents the passage of time with stacking on new class levels, and not locking people into the class they began with (which was how multiclassing worked prior to 3E, with very rare exceptions).</p><p></p><p>And some derivatives, like the forthcoming Dungeon Crawl Classics (which isn't a form of D&D, but wouldn't exist in a world without it) explicitly start characters off as level 0 peasantry. (Over the years, I've tried to think of ways to start off a 3E campaign with all the characters taking one level as an NPC class, but the system's just not designed to handle that elegantly, unfortunately.)</p><p></p><p>More importantly, even if you don't think the game is well-suited to it -- whichever edition you're playing -- it's worth remembering that a lot of tables are going to play it that way anyway.</p><p></p><p>Again, it's all about everyone's expectations matching up. You're not going to convince everyone at the table that they're playing it wrong, and they should switch to your way. If the situation is that intractable, <em>find another group</em>.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5647889, member: 11760"] It depends on the edition. 4E explicitly does not, as part of their design goals; it's the equivalent of starting at fourth level or so in 3E. But earlier versions, and derivatives, definitely do. I'd argue that 3E, for instance, with its additive multi-classing, is especially suited for this, as it represents the passage of time with stacking on new class levels, and not locking people into the class they began with (which was how multiclassing worked prior to 3E, with very rare exceptions). And some derivatives, like the forthcoming Dungeon Crawl Classics (which isn't a form of D&D, but wouldn't exist in a world without it) explicitly start characters off as level 0 peasantry. (Over the years, I've tried to think of ways to start off a 3E campaign with all the characters taking one level as an NPC class, but the system's just not designed to handle that elegantly, unfortunately.) More importantly, even if you don't think the game is well-suited to it -- whichever edition you're playing -- it's worth remembering that a lot of tables are going to play it that way anyway. Again, it's all about everyone's expectations matching up. You're not going to convince everyone at the table that they're playing it wrong, and they should switch to your way. If the situation is that intractable, [I]find another group[/I]. [/QUOTE]
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