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Why is it a bad thing to optimise?
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<blockquote data-quote="Kzach" data-source="post: 5648503" data-attributes="member: 56189"><p>Normal Attack + Quick Rapier (daily power) + Furious Assault (half-orc racial) + Takedown Strike (Mercenary theme) + Backstabber (feat) + Sneak Attack + Backstab (thief class ability) + Action Point + Bracers of Mighty Striking.</p><p></p><p>It takes three successful hits against a target in one turn to pull off (normal attack + quick weapon daily + action point).</p><p></p><p>Again, none of this is particularly hard to find or even illogical to take. Mercenary is a pretty obviously good choice for a rogue. Backstabber is an almost standard rogue feat choice. Bracers of Mighty Striking and a Quick Weapon again are quite obvious choices for a melee striker to take if they can get them.</p><p></p><p>As for saying that people don't understand the same 'logic' as I do and that we aren't all 'scientists', well, I'm sorry, but this isn't science and it's especially has nothing to do with rockets. You're a striker, so what do you want? You want to attack a lot, you want to hit a lot, and you want to do lots of damage. Choosing items and feats and powers that let you do all that isn't brain surgery. Does any of that really require an IQ above 90 to figure out?</p><p></p><p></p><p>Sure, why not? Both are standard rules for characters in the Character Builder.</p><p></p><p></p><p></p><p>You missed one of my posts where I addressed this. Get it? AdDRESSED?</p><p></p><p>Like I said in that post, I play side-by-side with people who play lame-ducks and don't complain or whine about their characters, but they most certainly complain and whine about my characters. Hence one of the reasons I'm tired of it and posted this thread.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5648503, member: 56189"] Normal Attack + Quick Rapier (daily power) + Furious Assault (half-orc racial) + Takedown Strike (Mercenary theme) + Backstabber (feat) + Sneak Attack + Backstab (thief class ability) + Action Point + Bracers of Mighty Striking. It takes three successful hits against a target in one turn to pull off (normal attack + quick weapon daily + action point). Again, none of this is particularly hard to find or even illogical to take. Mercenary is a pretty obviously good choice for a rogue. Backstabber is an almost standard rogue feat choice. Bracers of Mighty Striking and a Quick Weapon again are quite obvious choices for a melee striker to take if they can get them. As for saying that people don't understand the same 'logic' as I do and that we aren't all 'scientists', well, I'm sorry, but this isn't science and it's especially has nothing to do with rockets. You're a striker, so what do you want? You want to attack a lot, you want to hit a lot, and you want to do lots of damage. Choosing items and feats and powers that let you do all that isn't brain surgery. Does any of that really require an IQ above 90 to figure out? Sure, why not? Both are standard rules for characters in the Character Builder. You missed one of my posts where I addressed this. Get it? AdDRESSED? Like I said in that post, I play side-by-side with people who play lame-ducks and don't complain or whine about their characters, but they most certainly complain and whine about my characters. Hence one of the reasons I'm tired of it and posted this thread. [/QUOTE]
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