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Why is it a bad thing to optimise?
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<blockquote data-quote="catsclaw227" data-source="post: 5649199" data-attributes="member: 14197"><p>I think averaging 69.5 damage in a turn for a 2nd level character is broken. It's just my opinion, of course.</p><p></p><p>Normally, I agree with most of your posts Kzach, but I believe that spending 4 hours tweaking a single 1st level character over two weeks is much more than casual.</p><p></p><p>In my 4e table, I have two powergamer types, two "normal", knowledgeable players and two casual gamers. It is very hard to manage, build and/or convert encounters for them because the characters are of such a wide range of effectiveness. And they are all legally using the CB to build their characters. </p><p></p><p>The powergamers both have DDI accounts and like to spend their off time making characters for fun. One even build all his characters at level 30 and then makes his 1st level character from that build.* </p><p></p><p>The casual gamers don't have DDI accounts and when it comes time to level their PCs, they simply use my laptop and spend 5 minutes leveling them up. They don't look at then next level or two for build optimizations, but they will retrain out of sub-optimal choices.</p><p></p><p>The guys in the middle, well, they are in the middle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* It makes me crazy. How does he even KNOW what he is going to be at 25th level when his PC hasn't experienced anything in the game world? This is one of the things about powergaming that really bugs me the most.</p><p></p><p>When I am building my character, I might have some ideas about what I might want a couple of levels ahead, to help support a concept, but when I level up, I make sure that (for the most part) the feats or powers or retraining I do reflects what my PC experienced in play. I don't retrain out of heal for arcana if I DIDN'T do any arcane study. I don't choose a particular paragon path if my PC didn't experience any of the things reflective in the path. Yet I see this kind of behavior a lot among powergamers.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5649199, member: 14197"] I think averaging 69.5 damage in a turn for a 2nd level character is broken. It's just my opinion, of course. Normally, I agree with most of your posts Kzach, but I believe that spending 4 hours tweaking a single 1st level character over two weeks is much more than casual. In my 4e table, I have two powergamer types, two "normal", knowledgeable players and two casual gamers. It is very hard to manage, build and/or convert encounters for them because the characters are of such a wide range of effectiveness. And they are all legally using the CB to build their characters. The powergamers both have DDI accounts and like to spend their off time making characters for fun. One even build all his characters at level 30 and then makes his 1st level character from that build.* The casual gamers don't have DDI accounts and when it comes time to level their PCs, they simply use my laptop and spend 5 minutes leveling them up. They don't look at then next level or two for build optimizations, but they will retrain out of sub-optimal choices. The guys in the middle, well, they are in the middle. :) * It makes me crazy. How does he even KNOW what he is going to be at 25th level when his PC hasn't experienced anything in the game world? This is one of the things about powergaming that really bugs me the most. When I am building my character, I might have some ideas about what I might want a couple of levels ahead, to help support a concept, but when I level up, I make sure that (for the most part) the feats or powers or retraining I do reflects what my PC experienced in play. I don't retrain out of heal for arcana if I DIDN'T do any arcane study. I don't choose a particular paragon path if my PC didn't experience any of the things reflective in the path. Yet I see this kind of behavior a lot among powergamers. [/QUOTE]
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