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Why is it a bad thing to optimise?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 5649276" data-attributes="member: 31506"><p>I'm not seeing anything about those items that would make the theif not think "these are good for me". Some might only want items that summon biscuits of tea enjoyment +1 or fancy hats or whatever, but normally professional murderers (aka adventurers) are at least somewhat interested in things that increase their killing power. Similarly, those min-maxed real life firefighters often use equipment that protects themselves from flames...</p><p> </p><p>None of this equipment is that crazy (damage boosting arms are weapon users default slot, the weapon is an uncommon). The background doesnt add much, and its not like the theme power is a damage roll or minor action attack (so no extra static mods from it). </p><p> </p><p>Given the character used 2 encounters, an action point and a daily, the damage doesnt seem that absurd, when you realize he's tapped for the rest of the encounter. The thief is designed partly around spike damage. Our paladin puts out similar damage with Blood of the Mighty and Righteous Rage.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5649276, member: 31506"] I'm not seeing anything about those items that would make the theif not think "these are good for me". Some might only want items that summon biscuits of tea enjoyment +1 or fancy hats or whatever, but normally professional murderers (aka adventurers) are at least somewhat interested in things that increase their killing power. Similarly, those min-maxed real life firefighters often use equipment that protects themselves from flames... None of this equipment is that crazy (damage boosting arms are weapon users default slot, the weapon is an uncommon). The background doesnt add much, and its not like the theme power is a damage roll or minor action attack (so no extra static mods from it). Given the character used 2 encounters, an action point and a daily, the damage doesnt seem that absurd, when you realize he's tapped for the rest of the encounter. The thief is designed partly around spike damage. Our paladin puts out similar damage with Blood of the Mighty and Righteous Rage. [/QUOTE]
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