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Why is it a bad thing to optimise?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5649650" data-attributes="member: 1165"><p>Yes.</p><p></p><p>A 1st-level PC has a lot more hp than in previous editions, but a 1st-level monster has more hp as well. Damage at 1st-level is about the same though. As a result, a 1st-level character has about an equal chance of killing a kobold by themself as in 3rd Edition, <em>but</em> neither can kill each other in one hit. (One-hit-kills in 4e are pretty much banned, and there's no sudden death spells either.)</p><p></p><p>MM3 and onward, monster damage actually scales properly with level. The owlbear is sort of an "outside" example as it first has to use an AP (only elites and solos, plus a few rare templates, get these) and then it's doing +10 damage on top of that. (Brutes do a <em>lot</em> of damage, and the owlbear and other brutes can do pretty much nothing <em>except</em> damage.)</p><p></p><p></p><p></p><p>The owlbear could only do the 80 damage combo once. Afterward, it could cheerfully inflict 40 damage a round. That's actually right on the ball for an 8th-level elite brute. A typical monster does 8 damage + 1/level per hit, double that if elite, +25% if brute, more with encounter powers, and less with AoE and/or strong control powers.</p><p></p><p>I once built a horrid NPC in 3.x - a were dire bear barbarian. PCs could only escape its grapple if they rolled a "20", and were still a few points short. And no, I didn't deliberately do that, it's just that 3.x math was a lot fiddlier. (You couldn't assign damage, you just had to built.) And said NPC could probably deal 80 damage a round with a claw/claw/bite routine. (I've lost said NPC, but I recall the CR being only 15.)</p><p></p><p></p><p></p><p>A 1st-level PC in 4e can do more with encounter and daily powers, but note 1st-level monsters generally have 26 hp at minimum (1st-level monster that isn't artillery or lurker and Con 10; most have a few more).</p><p></p><p></p><p></p><p>No, 4e doesn't give out more hp like that. You get more at 1st-level (I think the minimum is 12 plus Constitution <em>score</em>) but after that you only get 5 or so hp per level. You start with more but the math is "flatter".</p><p></p><p></p><p></p><p>I wouldn't call it a race. Once the MM3 was shipped, NPC/monster damage stopped increasing, and WotC doesn't deliberately create broken combos.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5649650, member: 1165"] Yes. A 1st-level PC has a lot more hp than in previous editions, but a 1st-level monster has more hp as well. Damage at 1st-level is about the same though. As a result, a 1st-level character has about an equal chance of killing a kobold by themself as in 3rd Edition, [i]but[/i] neither can kill each other in one hit. (One-hit-kills in 4e are pretty much banned, and there's no sudden death spells either.) MM3 and onward, monster damage actually scales properly with level. The owlbear is sort of an "outside" example as it first has to use an AP (only elites and solos, plus a few rare templates, get these) and then it's doing +10 damage on top of that. (Brutes do a [i]lot[/i] of damage, and the owlbear and other brutes can do pretty much nothing [i]except[/i] damage.) The owlbear could only do the 80 damage combo once. Afterward, it could cheerfully inflict 40 damage a round. That's actually right on the ball for an 8th-level elite brute. A typical monster does 8 damage + 1/level per hit, double that if elite, +25% if brute, more with encounter powers, and less with AoE and/or strong control powers. I once built a horrid NPC in 3.x - a were dire bear barbarian. PCs could only escape its grapple if they rolled a "20", and were still a few points short. And no, I didn't deliberately do that, it's just that 3.x math was a lot fiddlier. (You couldn't assign damage, you just had to built.) And said NPC could probably deal 80 damage a round with a claw/claw/bite routine. (I've lost said NPC, but I recall the CR being only 15.) A 1st-level PC in 4e can do more with encounter and daily powers, but note 1st-level monsters generally have 26 hp at minimum (1st-level monster that isn't artillery or lurker and Con 10; most have a few more). No, 4e doesn't give out more hp like that. You get more at 1st-level (I think the minimum is 12 plus Constitution [i]score[/i]) but after that you only get 5 or so hp per level. You start with more but the math is "flatter". I wouldn't call it a race. Once the MM3 was shipped, NPC/monster damage stopped increasing, and WotC doesn't deliberately create broken combos. [/QUOTE]
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