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Why is it a bad thing to optimise?
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<blockquote data-quote="Hussar" data-source="post: 5651077" data-attributes="member: 22779"><p>First off, it sounds like there needs to be some math auditing going on here just to make sure that everyone is actually adding things up the way they're supposed to. IME, this is often the first culprit whenever there's a huge disparity in power in the group.</p><p></p><p>But, if it actually is accurate, then yeah, the ranger needs to be toned down. The rogue is competent (at least based on what you just said) so the Ranger is powergaming and exploiting loop-holes. That's not groovy. </p><p></p><p></p><p></p><p>Well, it's always annoying when someone tells you how to build your character, particularly when they're right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But, again, is your character competent? Have you noticed any particular deficiencies - he's missing all the time, the damage he's doing is piddly, that sort of thing.</p><p></p><p>Heck, I'm currently playing a PHB 1 only fighter with a war pick. This is not optimised. But, it's a vicious warpick and I use a lot of the fighter burst powers to gain more attacks, and thus more crits. Sure I'm not a power house, but, I'm holding my own.</p><p></p><p></p><p></p><p>Totally groovy. Setting the baseline is part and parcel to character generation. When I ran The World's Largest Dungeon, I said anything goes because I wasn't going to be pulling any punches. I wanted people to bring combat monstrosities to the game because that's the kind of game it was going to be. OTOH, when I ran Savage Tide AP, we reined it in, took fairly reasonable point builds and everyone was on board with the idea of it being a different baseline.</p><p></p><p></p><p>Again, a few questions. Is Joe's choice to not buy any magic items affecting the party negatively? Is he lagging so far behind the rest of the group that he's ineffective? Or, is he picking up enough goodies in game to keep him in the game? And as was mentioned, is he bitching about it? Is anyone else at the table bitching about it?</p><p></p><p>It's one thing to make these decisions for yourself, but, when Bob's character gets killed because Joe's character is virtually useless, Bob tends to get a bit antsy.</p><p></p><p>When I have a Joe in the group, as a DM, I tend to just make sure that there's some goodies in the treasure that I know he'll grab onto and will keep him up with the joneses. He's a fighter that never buys anything? Well, ok, there's some magic armor and there just happens to be his specialized weapon in the treasure of the next few encounters. That sort of thing. Usually not a big deal.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5651077, member: 22779"] First off, it sounds like there needs to be some math auditing going on here just to make sure that everyone is actually adding things up the way they're supposed to. IME, this is often the first culprit whenever there's a huge disparity in power in the group. But, if it actually is accurate, then yeah, the ranger needs to be toned down. The rogue is competent (at least based on what you just said) so the Ranger is powergaming and exploiting loop-holes. That's not groovy. Well, it's always annoying when someone tells you how to build your character, particularly when they're right. :D But, again, is your character competent? Have you noticed any particular deficiencies - he's missing all the time, the damage he's doing is piddly, that sort of thing. Heck, I'm currently playing a PHB 1 only fighter with a war pick. This is not optimised. But, it's a vicious warpick and I use a lot of the fighter burst powers to gain more attacks, and thus more crits. Sure I'm not a power house, but, I'm holding my own. Totally groovy. Setting the baseline is part and parcel to character generation. When I ran The World's Largest Dungeon, I said anything goes because I wasn't going to be pulling any punches. I wanted people to bring combat monstrosities to the game because that's the kind of game it was going to be. OTOH, when I ran Savage Tide AP, we reined it in, took fairly reasonable point builds and everyone was on board with the idea of it being a different baseline. Again, a few questions. Is Joe's choice to not buy any magic items affecting the party negatively? Is he lagging so far behind the rest of the group that he's ineffective? Or, is he picking up enough goodies in game to keep him in the game? And as was mentioned, is he bitching about it? Is anyone else at the table bitching about it? It's one thing to make these decisions for yourself, but, when Bob's character gets killed because Joe's character is virtually useless, Bob tends to get a bit antsy. When I have a Joe in the group, as a DM, I tend to just make sure that there's some goodies in the treasure that I know he'll grab onto and will keep him up with the joneses. He's a fighter that never buys anything? Well, ok, there's some magic armor and there just happens to be his specialized weapon in the treasure of the next few encounters. That sort of thing. Usually not a big deal. [/QUOTE]
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