Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is it a bad thing to optimise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 5651868" data-attributes="member: 31506"><p>It sounds like the ranger is pretty much following the baseline, and the rogue is *seriously* underpowered. When you want a weak concept character, and dont want to mechanically fix it, you should at least own it. Either you care about mechanics, or you dont. But you dont get to completely disregard them for your character and then gripe about performance. </p><p> </p><p>If everyone designed weak characters, I GUESS its possible for the ranger to outdamage several of them. Again though, its their conscious choice to build underpowered characters, so complaining when Joe Average ranger shows up hardly seems fair. For me, I too would have a hard time running for them, but mainly because I'd be afraid of killing the other guys. I think a few minor fixes would help even the playing field, by bringing them up some, and potentially the ranger down a peg. Give everyone expertise/focus for free, and ask the ranger to take 2 fluff-esque feats instead with the freed slots. Toss the rogue free proficiency with rapier (thieves get it free anyways) and holy symbols (which I thought came with the multiclass feat anyways). I'd let him sneak attack with any cleric powers too, to help the concept work out better. Hey, the Raven Queen likes Shadar Kai anyways. </p><p> </p><p>If the ranger still needs a nerf, I'd consider removing the damage rolls on some of the out of turn attacks, to steer him towards the more balanced standard action ones. Removing focus and the bracers might work a little short term, but I think ultimately taking away a few bonuses to damage will just slightly delay the same issue from cropping up again in a couple of levels. The core problem is adding all those mods a ton of times each round. Its my opinion that you should pay a damage premium for getting extra/out of turn actions, not get a huge net bonus.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5651868, member: 31506"] It sounds like the ranger is pretty much following the baseline, and the rogue is *seriously* underpowered. When you want a weak concept character, and dont want to mechanically fix it, you should at least own it. Either you care about mechanics, or you dont. But you dont get to completely disregard them for your character and then gripe about performance. If everyone designed weak characters, I GUESS its possible for the ranger to outdamage several of them. Again though, its their conscious choice to build underpowered characters, so complaining when Joe Average ranger shows up hardly seems fair. For me, I too would have a hard time running for them, but mainly because I'd be afraid of killing the other guys. I think a few minor fixes would help even the playing field, by bringing them up some, and potentially the ranger down a peg. Give everyone expertise/focus for free, and ask the ranger to take 2 fluff-esque feats instead with the freed slots. Toss the rogue free proficiency with rapier (thieves get it free anyways) and holy symbols (which I thought came with the multiclass feat anyways). I'd let him sneak attack with any cleric powers too, to help the concept work out better. Hey, the Raven Queen likes Shadar Kai anyways. If the ranger still needs a nerf, I'd consider removing the damage rolls on some of the out of turn attacks, to steer him towards the more balanced standard action ones. Removing focus and the bracers might work a little short term, but I think ultimately taking away a few bonuses to damage will just slightly delay the same issue from cropping up again in a couple of levels. The core problem is adding all those mods a ton of times each round. Its my opinion that you should pay a damage premium for getting extra/out of turn actions, not get a huge net bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is it a bad thing to optimise?
Top